My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Giant Skeleton Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Barbarian Barrel Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Skeleton Fisherman Phoenix
Giant Snowball
Goblins Bats Fisherman
Zap
Goblins Bats Royal Giant Fisherman
Barbarian Barrel
Goblins Giant Skeleton
The Log
Goblins Royal Giant Giant Skeleton Fisherman
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Giant Skeleton Fisherman
Fireball
Fisherman
Poison
Bats Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Barbarian Barrel Fisherman Fireball Phoenix Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Barbarian Barrel Fisherman

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Giant Skeleton Barbarian Barrel Fisherman
Royal Giant
Bats Fireball Barbarian Barrel Fisherman Goblins Giant Skeleton
Fireball
Royal Giant
Barbarian Barrel
Royal Giant Bats Giant Skeleton
Giant Skeleton
Bats Royal Giant Barbarian Barrel Fisherman
Fisherman
Royal Giant Bats Giant Skeleton
Phoenix

Defense Synergies 1 8

Goblins
Barbarian Barrel Giant Skeleton Fisherman Phoenix
Bats
Barbarian Barrel Giant Skeleton Fisherman
Royal Giant
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Goblins Bats Giant Skeleton
Giant Skeleton
Goblins Bats Barbarian Barrel
Fisherman
Goblins Bats
Phoenix
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Goblins Bats Fisherman Phoenix
Fisherman Goblins Bats Giant Skeleton
Goblins Bats Fisherman Phoenix
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Goblins Bats
Bats Fireball Phoenix
Fireball Barbarian Barrel Giant Skeleton Phoenix
Goblins Fisherman Phoenix
Goblins Barbarian Barrel Giant Skeleton Fisherman Phoenix
Goblins Bats Fireball Barbarian Barrel Giant Skeleton Fisherman
Bats Fireball Phoenix
Bats Fireball Giant Skeleton
Fireball Goblins Bats Barbarian Barrel
Phoenix
Fireball Fisherman
Goblins Bats Fireball Fisherman
Fireball Goblins Bats Barbarian Barrel Fisherman
Barbarian Barrel Bats Fireball Giant Skeleton Fisherman
Fisherman Phoenix
Goblins Bats Fireball Barbarian Barrel Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Barbarian Barrel Giant Skeleton Fisherman
Fireball Barbarian Barrel Fisherman Phoenix
Giant Skeleton Goblins Bats Fisherman
Giant Skeleton Bats Fireball Barbarian Barrel Fisherman Phoenix
Giant Skeleton Fisherman Phoenix
Fireball Bats
Goblins Bats Fireball Giant Skeleton Phoenix
Giant Skeleton Fisherman Phoenix
Giant Skeleton Goblins Bats Fireball Barbarian Barrel Phoenix
Phoenix
Bats Giant Skeleton Phoenix
Fireball Giant Skeleton Phoenix
Giant Skeleton Fireball
Fireball
Phoenix Goblins Bats Fireball Barbarian Barrel Giant Skeleton Fisherman
Bats Fireball Barbarian Barrel Giant Skeleton Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel
Fireball Bats
Fireball Barbarian Barrel
Fireball Fisherman
Goblins Bats Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Giant Skeleton
Fireball
Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Bats Fireball
Bats Fireball
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Bats Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Giant Skeleton
Bats Fireball Giant Skeleton
Bats Fireball
Fireball Barbarian Barrel Giant Skeleton
Fireball

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