My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Giant Hunter P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Royal Giant Fisherman
Giant Snowball
Skeletons Bomber Goblin Gang Fisherman
Zap
Skeletons Bomber Goblin Gang Royal Giant Fisherman
Barbarian Barrel
Skeletons Bomber Goblin Gang Hunter
The Log
Skeletons Bomber Goblin Gang Royal Giant Hunter Fisherman
Earthquake
Skeletons Bomber Goblin Gang
Arrows
Skeletons Bomber Goblin Gang
Royal Delivery
Skeletons Bomber Goblin Gang Hunter P.E.K.K.A Fisherman
Fireball
Bomber Goblin Gang Hunter Fisherman
Poison
Bomber Goblin Gang Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Goblin Gang Fisherman Hunter Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Zap P.E.K.K.A
Zap
P.E.K.K.A Bomber Royal Giant Hunter Fisherman
Goblin Gang
Royal Giant P.E.K.K.A
Royal Giant
Bomber Hunter Fisherman Zap Goblin Gang
Hunter
Royal Giant Fisherman Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Goblin Gang Hunter Fisherman
Fisherman
Royal Giant Hunter Zap P.E.K.K.A

Defense Synergies 2 15

Skeletons
Fisherman Bomber Zap Hunter P.E.K.K.A
Bomber
Skeletons Zap P.E.K.K.A Fisherman
Zap
Skeletons Bomber Goblin Gang Hunter P.E.K.K.A Fisherman
Goblin Gang
Zap P.E.K.K.A Fisherman
Royal Giant
Hunter
Fisherman Skeletons Zap P.E.K.K.A
P.E.K.K.A
Skeletons Bomber Zap Goblin Gang Hunter Fisherman
Fisherman
Skeletons Hunter Bomber Zap Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Hunter P.E.K.K.A Skeletons Zap Goblin Gang Fisherman
Goblin Gang Hunter P.E.K.K.A Fisherman Skeletons Bomber
Hunter P.E.K.K.A Skeletons Goblin Gang Fisherman
Bomber P.E.K.K.A
Goblin Gang Skeletons Bomber Zap Hunter
Hunter Zap Goblin Gang
Zap P.E.K.K.A
Hunter P.E.K.K.A Skeletons Goblin Gang Fisherman
Goblin Gang Skeletons Bomber Hunter Fisherman
Goblin Gang Skeletons Bomber Zap Hunter Fisherman
Hunter Zap Goblin Gang
Hunter P.E.K.K.A Skeletons Bomber Zap Goblin Gang
Bomber Zap Goblin Gang Hunter P.E.K.K.A
P.E.K.K.A Goblin Gang Hunter
Zap Goblin Gang Hunter P.E.K.K.A Fisherman
Skeletons Bomber Goblin Gang Hunter P.E.K.K.A Fisherman
Bomber Zap Goblin Gang Hunter Fisherman
Zap Hunter Bomber Fisherman
P.E.K.K.A Hunter Fisherman
Bomber Goblin Gang Hunter P.E.K.K.A Fisherman
P.E.K.K.A Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap P.E.K.K.A Fisherman
Bomber Zap Goblin Gang Hunter Fisherman
Goblin Gang P.E.K.K.A Skeletons Zap Hunter Fisherman
Goblin Gang Hunter P.E.K.K.A Zap Fisherman
P.E.K.K.A Skeletons Goblin Gang Hunter Fisherman
Skeletons Zap Goblin Gang Hunter
Goblin Gang P.E.K.K.A Skeletons Hunter
P.E.K.K.A Hunter Fisherman
Zap P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Hunter
P.E.K.K.A Zap
P.E.K.K.A Skeletons Goblin Gang Hunter
Bomber
Goblin Gang Skeletons Bomber Zap Hunter P.E.K.K.A Fisherman
Bomber Zap Hunter P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Fisherman
Bomber Zap
Zap Hunter
Bomber
Zap Hunter
Zap Fisherman
Goblin Gang Fisherman
Zap Fisherman
Zap
Hunter Fisherman
Fisherman
Zap Fisherman
Bomber Zap Hunter
Bomber Fisherman
Bomber Zap Hunter Fisherman
Bomber Zap
Fisherman
Zap
Zap Bomber Hunter
Fisherman
Zap Hunter Fisherman
Zap Fisherman
Zap Fisherman
Zap Hunter
Zap
Bomber Zap Hunter
Zap
P.E.K.K.A
Zap Goblin Gang
Zap Hunter
Goblin Gang Hunter
Bomber Zap
Zap
P.E.K.K.A
Zap Goblin Gang
Zap
Zap
P.E.K.K.A
Fisherman

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