My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Royal Ghost Fisherman Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Royal Ghost Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Dart Goblin Fisherman
Zap
Royal Giant Dart Goblin Fisherman
Barbarian Barrel
Dart Goblin Hunter Royal Ghost
The Log
Royal Giant Dart Goblin Hunter Fisherman
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hunter Royal Ghost Fisherman Boss Bandit
Fireball
Dart Goblin Hunter Fisherman Boss Bandit
Poison
Dart Goblin Hunter Fisherman Boss Bandit
Lightning
Hunter Fisherman Boss Bandit
Rocket
Hunter Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Royal Ghost Fisherman Hunter Royal Giant Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Dart Goblin Hunter The Log Royal Ghost Fisherman
Royal Giant
Dart Goblin Hunter Fisherman Zap The Log Royal Ghost
Dart Goblin
Royal Giant Zap The Log
Hunter
Royal Giant Fisherman Zap
The Log
Zap Royal Giant Dart Goblin Fisherman
Royal Ghost
Zap Royal Giant Fisherman
Fisherman
Royal Giant Hunter Zap The Log Royal Ghost
Boss Bandit

Defense Synergies 1 11

Zap
Dart Goblin Hunter The Log Royal Ghost Fisherman
Royal Giant
Dart Goblin
Zap Hunter The Log Fisherman
Hunter
Fisherman Zap Dart Goblin The Log
The Log
Zap Dart Goblin Hunter Royal Ghost Fisherman
Royal Ghost
Zap The Log
Fisherman
Hunter Zap Dart Goblin The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Hunter Zap Dart Goblin The Log Fisherman
Hunter Fisherman Dart Goblin
Hunter Dart Goblin Fisherman
The Log
The Log Zap Dart Goblin Hunter Royal Ghost
Dart Goblin Hunter Zap
Zap Dart Goblin The Log
Hunter Fisherman
Dart Goblin Hunter Royal Ghost Fisherman
Dart Goblin Zap Hunter The Log Royal Ghost Fisherman
Hunter Zap Dart Goblin
Hunter Zap The Log
Zap Dart Goblin Hunter The Log Royal Ghost
Hunter
Zap Hunter The Log Fisherman
Hunter Fisherman
Zap Dart Goblin Hunter The Log Royal Ghost Fisherman
Zap Hunter The Log Dart Goblin Royal Ghost Fisherman
Dart Goblin Hunter Fisherman
Royal Ghost Dart Goblin Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost Fisherman
Zap Hunter The Log Royal Ghost Fisherman
Zap Hunter The Log Fisherman
Hunter Zap The Log Fisherman
Hunter Fisherman
Zap Dart Goblin Hunter
Dart Goblin Hunter
Hunter Fisherman
Zap The Log
Dart Goblin
Dart Goblin Hunter
Zap The Log
Hunter
Dart Goblin
Zap Dart Goblin Hunter The Log Fisherman
Zap Dart Goblin Hunter The Log Royal Ghost
Zap
Fisherman
Hunter Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Royal Ghost
Zap Dart Goblin The Log Royal Ghost Fisherman
Dart Goblin The Log
Dart Goblin The Log
Zap The Log
Zap Dart Goblin Hunter
Dart Goblin The Log
The Log Zap Dart Goblin Hunter
The Log Zap Dart Goblin Fisherman
Fisherman
Zap Dart Goblin The Log Fisherman
Zap Dart Goblin
Dart Goblin Hunter The Log Fisherman
Dart Goblin Fisherman
Zap Dart Goblin The Log Fisherman
Zap Dart Goblin Hunter The Log
Dart Goblin The Log
Fisherman
Zap Dart Goblin Hunter The Log Fisherman
Zap Dart Goblin The Log
The Log
The Log Fisherman
Zap The Log
Zap The Log Hunter
Fisherman
The Log Zap Dart Goblin Hunter Royal Ghost Fisherman
Zap The Log Fisherman
Zap Dart Goblin The Log Fisherman
Zap Dart Goblin Hunter
Zap Dart Goblin
Zap Dart Goblin Hunter The Log
Zap
The Log
Zap Dart Goblin
Zap Dart Goblin Hunter
The Log
Dart Goblin Hunter
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log Royal Ghost
Dart Goblin
Fisherman

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