My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Bowler P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon
Giant Snowball
Zappies Guards Inferno Dragon
Zap
Royal Giant Zappies Guards Inferno Dragon
Barbarian Barrel
Zappies Guards
The Log
Royal Giant Zappies Guards
Earthquake
Zappies Guards
Arrows
Zappies Guards
Royal Delivery
Zappies Guards Bowler P.E.K.K.A Inferno Dragon
Fireball
Zappies Bowler Inferno Dragon
Poison
Zappies Guards
Lightning
Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Zappies Inferno Dragon Bowler Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Guards Zappies Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Royal Giant Bowler
Royal Giant
Lightning Giant Snowball Zappies Guards Bowler
Zappies
Royal Giant Bowler P.E.K.K.A
Guards
Royal Giant
Bowler
Giant Snowball Royal Giant Zappies Lightning
Lightning
Royal Giant Bowler
P.E.K.K.A
Giant Snowball Zappies
Inferno Dragon

Defense Synergies 0 8

Giant Snowball
Zappies Guards Bowler P.E.K.K.A Inferno Dragon
Royal Giant
Zappies
Giant Snowball Guards Bowler P.E.K.K.A
Guards
Giant Snowball Zappies
Bowler
Giant Snowball Zappies
Lightning
P.E.K.K.A
Giant Snowball Zappies
Inferno Dragon
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zappies
P.E.K.K.A Inferno Dragon Zappies
Bowler P.E.K.K.A Giant Snowball Zappies Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Zappies Guards Bowler
Lightning Bowler P.E.K.K.A
Bowler Giant Snowball Zappies Guards
Giant Snowball Lightning Inferno Dragon Zappies
Bowler Lightning P.E.K.K.A
Zappies P.E.K.K.A Inferno Dragon
Guards Giant Snowball Zappies Bowler
Guards Giant Snowball Zappies Bowler
Inferno Dragon Giant Snowball Zappies
Bowler P.E.K.K.A Giant Snowball Zappies Guards Lightning
Bowler Giant Snowball Zappies Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon Zappies
Giant Snowball Zappies Bowler Lightning P.E.K.K.A Inferno Dragon
Zappies Bowler P.E.K.K.A
Giant Snowball Zappies Guards Bowler
Giant Snowball Zappies Guards Bowler Inferno Dragon
P.E.K.K.A Zappies Inferno Dragon
Bowler Giant Snowball Zappies Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Zappies Bowler P.E.K.K.A
Giant Snowball Bowler Lightning Inferno Dragon
Zappies Guards P.E.K.K.A Bowler Lightning
Guards Bowler Lightning P.E.K.K.A Zappies
P.E.K.K.A Zappies Guards Bowler Inferno Dragon
Giant Snowball Zappies
Guards P.E.K.K.A Zappies Bowler Lightning
P.E.K.K.A Zappies Inferno Dragon
Lightning P.E.K.K.A Giant Snowball Zappies Inferno Dragon
P.E.K.K.A Zappies Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Zappies Guards Bowler
Lightning P.E.K.K.A Giant Snowball Guards Bowler
Bowler Lightning P.E.K.K.A Zappies Guards
Zappies Bowler
Zappies Guards Bowler Lightning P.E.K.K.A Inferno Dragon
Bowler Giant Snowball Zappies P.E.K.K.A Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Giant Snowball Bowler
Lightning
Lightning Guards
Giant Snowball Bowler
Giant Snowball
Bowler
Giant Snowball Bowler Lightning
Giant Snowball Lightning
Lightning Giant Snowball Guards Bowler
Lightning Bowler
Lightning Giant Snowball
Lightning Giant Snowball Bowler
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Bowler
Lightning Bowler
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Bowler
Lightning Giant Snowball Bowler
Lightning Bowler
Lightning Giant Snowball
Bowler Lightning
Lightning Giant Snowball
Giant Snowball Bowler
Inferno Dragon
Giant Snowball Bowler Lightning
Lightning Giant Snowball Bowler
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Zappies Guards
Lightning Giant Snowball Bowler
Lightning Giant Snowball
Lightning Giant Snowball Zappies
P.E.K.K.A
Giant Snowball Bowler Lightning
Lightning Zappies Guards
Lightning Giant Snowball Zappies
Lightning Bowler
Giant Snowball Bowler Lightning
Lightning Giant Snowball
P.E.K.K.A
Giant Snowball Zappies Guards Bowler Lightning
Giant Snowball Zappies Lightning
Lightning Giant Snowball Bowler
P.E.K.K.A Inferno Dragon
Lightning Bowler

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