My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Dart Goblin Guards Fisherman
Zap
Royal Giant Dart Goblin Guards Fisherman
Barbarian Barrel
Dart Goblin Guards Ice Wizard
The Log
Royal Giant Dart Goblin Guards Fisherman
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Ice Wizard Fisherman
Fireball
Dart Goblin Ice Wizard Fisherman
Poison
Dart Goblin Guards Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Dart Goblin Guards Ice Wizard Fisherman Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Dart Goblin Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Barbarian Barrel Ice Wizard Fisherman Guards Monk
Dart Goblin
Royal Giant Barbarian Barrel Monk
Barbarian Barrel
Royal Giant Dart Goblin Ice Wizard
Rage
Guards
Royal Giant
Ice Wizard
Royal Giant Barbarian Barrel Fisherman
Fisherman
Royal Giant Ice Wizard
Monk
Royal Giant Dart Goblin

Defense Synergies 1 9

Royal Giant
Dart Goblin
Barbarian Barrel Guards Ice Wizard Fisherman
Barbarian Barrel
Dart Goblin Guards Ice Wizard
Rage
Guards
Fisherman Dart Goblin Barbarian Barrel Ice Wizard
Ice Wizard
Dart Goblin Barbarian Barrel Guards Fisherman
Fisherman
Guards Dart Goblin Ice Wizard Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Barbarian Barrel
Dart Goblin Ice Wizard Fisherman Monk
Fisherman Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Fisherman Monk
Barbarian Barrel Monk
Barbarian Barrel Dart Goblin Guards Ice Wizard
Dart Goblin Ice Wizard
Dart Goblin Barbarian Barrel Monk
Ice Wizard Fisherman
Guards Dart Goblin Barbarian Barrel Ice Wizard Fisherman
Dart Goblin Guards Ice Wizard Barbarian Barrel Fisherman
Dart Goblin Ice Wizard
Guards Ice Wizard
Dart Goblin Barbarian Barrel Guards
Monk Fisherman
Fisherman
Dart Goblin Barbarian Barrel Guards Ice Wizard Fisherman
Barbarian Barrel Dart Goblin Guards Ice Wizard Fisherman
Dart Goblin Fisherman
Dart Goblin Barbarian Barrel Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Fisherman
Barbarian Barrel Fisherman Monk
Guards Fisherman
Guards Barbarian Barrel Fisherman Monk
Guards Fisherman
Dart Goblin Ice Wizard Monk
Guards Dart Goblin Ice Wizard
Fisherman
Barbarian Barrel Monk
Dart Goblin Guards
Dart Goblin Guards
Monk Guards
Guards
Dart Goblin
Guards Dart Goblin Barbarian Barrel Fisherman Monk
Dart Goblin Barbarian Barrel Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel Guards Monk
Monk Dart Goblin Barbarian Barrel Ice Wizard Fisherman
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Guards
Barbarian Barrel
Dart Goblin Ice Wizard Monk
Dart Goblin
Dart Goblin Barbarian Barrel Ice Wizard
Monk Dart Goblin Fisherman
Guards Fisherman
Monk Dart Goblin Barbarian Barrel Fisherman
Monk Dart Goblin
Dart Goblin Barbarian Barrel Fisherman
Dart Goblin Barbarian Barrel Fisherman Monk
Dart Goblin Barbarian Barrel Fisherman
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Monk Barbarian Barrel
Fisherman
Dart Goblin Barbarian Barrel Fisherman Monk
Dart Goblin Barbarian Barrel Monk
Monk
Fisherman Monk
Barbarian Barrel Monk
Barbarian Barrel Ice Wizard
Fisherman
Dart Goblin Barbarian Barrel Ice Wizard Fisherman Monk
Fisherman Monk
Dart Goblin Barbarian Barrel Fisherman
Dart Goblin Ice Wizard
Dart Goblin Guards
Dart Goblin
Monk
Monk
Dart Goblin Barbarian Barrel Guards
Dart Goblin Ice Wizard Monk
Barbarian Barrel
Dart Goblin
Dart Goblin
Monk
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin Barbarian Barrel Monk
Dart Goblin Monk

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