My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Curse Fisherman Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Zappies Fisherman
Zap
Royal Giant Zappies Fisherman
Barbarian Barrel
Electro Spirit Zappies Hunter Giant Skeleton
The Log
Electro Spirit Royal Giant Zappies Hunter Giant Skeleton Fisherman
Earthquake
Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Zappies Hunter Giant Skeleton Fisherman
Fireball
Zappies Hunter Fisherman
Poison
Zappies Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Earthquake Fisherman Zappies Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Earthquake Fisherman

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Giant Skeleton
Royal Giant
Earthquake Barbarian Barrel Hunter Fisherman Electro Spirit Zappies Giant Skeleton
Earthquake
Royal Giant Barbarian Barrel Hunter Giant Skeleton
Zappies
Royal Giant Barbarian Barrel Giant Skeleton
Barbarian Barrel
Royal Giant Earthquake Zappies Hunter Giant Skeleton
Hunter
Royal Giant Fisherman Earthquake Barbarian Barrel Giant Skeleton
Giant Skeleton
Electro Spirit Royal Giant Earthquake Zappies Barbarian Barrel Hunter Fisherman
Fisherman
Royal Giant Hunter Giant Skeleton

Defense Synergies 1 10

Electro Spirit
Hunter Fisherman
Royal Giant
Earthquake
Zappies Barbarian Barrel
Zappies
Earthquake Barbarian Barrel Giant Skeleton Fisherman
Barbarian Barrel
Earthquake Zappies Hunter Giant Skeleton
Hunter
Fisherman Electro Spirit Barbarian Barrel Giant Skeleton
Giant Skeleton
Zappies Barbarian Barrel Hunter
Fisherman
Hunter Electro Spirit Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies Barbarian Barrel
Hunter Zappies Fisherman
Hunter Fisherman Zappies Giant Skeleton
Hunter Zappies Fisherman
Earthquake Barbarian Barrel Giant Skeleton
Barbarian Barrel Electro Spirit Earthquake Zappies Hunter
Hunter Electro Spirit Zappies
Earthquake Electro Spirit Barbarian Barrel Giant Skeleton
Zappies Hunter Fisherman
Zappies Barbarian Barrel Hunter Giant Skeleton Fisherman
Electro Spirit Earthquake Zappies Barbarian Barrel Hunter Giant Skeleton Fisherman
Hunter Zappies
Hunter Earthquake Zappies Giant Skeleton
Electro Spirit Earthquake Zappies Barbarian Barrel Hunter
Zappies Hunter
Zappies Hunter Fisherman
Zappies Hunter Fisherman
Electro Spirit Zappies Barbarian Barrel Hunter Fisherman
Earthquake Barbarian Barrel Hunter Electro Spirit Zappies Giant Skeleton Fisherman
Zappies Hunter Fisherman
Electro Spirit Earthquake Zappies Barbarian Barrel Hunter Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Barbarian Barrel Giant Skeleton Fisherman
Barbarian Barrel Hunter Fisherman
Zappies Giant Skeleton Hunter Fisherman
Hunter Giant Skeleton Zappies Barbarian Barrel Fisherman
Giant Skeleton Zappies Hunter Fisherman
Electro Spirit Zappies Hunter
Zappies Hunter Giant Skeleton
Giant Skeleton Zappies Hunter Fisherman
Giant Skeleton Electro Spirit Zappies Barbarian Barrel
Zappies
Zappies Hunter Giant Skeleton
Giant Skeleton
Giant Skeleton Zappies Hunter
Zappies
Zappies Electro Spirit Barbarian Barrel Hunter Giant Skeleton Fisherman
Electro Spirit Earthquake Zappies Barbarian Barrel Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Giant Skeleton
Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Giant Skeleton
Earthquake Barbarian Barrel Giant Skeleton
Earthquake Barbarian Barrel
Electro Spirit Hunter
Earthquake
Earthquake Barbarian Barrel Hunter
Fisherman
Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Hunter Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Fisherman
Earthquake Barbarian Barrel Hunter Fisherman
Earthquake Barbarian Barrel
Earthquake Giant Skeleton
Fisherman
Earthquake Barbarian Barrel
Earthquake Electro Spirit Barbarian Barrel Hunter
Fisherman
Earthquake Barbarian Barrel Hunter Fisherman
Fisherman
Barbarian Barrel Fisherman
Hunter
Electro Spirit Zappies
Earthquake Hunter
Electro Spirit Zappies
Giant Skeleton
Earthquake
Earthquake Electro Spirit Zappies Barbarian Barrel
Zappies Hunter
Barbarian Barrel
Hunter
Earthquake
Giant Skeleton
Electro Spirit Zappies Giant Skeleton
Zappies
Barbarian Barrel Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: