My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Musketeer Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Musketeer Royal Ghost
The Log
Skeletons Electro Spirit Royal Giant Musketeer Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Royal Ghost Fisherman
Fireball
Musketeer Fisherman
Poison
Musketeer Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Royal Ghost Fisherman Musketeer Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Royal Giant
Barbarian Barrel Lightning Fisherman Electro Spirit Musketeer Royal Ghost
Musketeer
Royal Giant Barbarian Barrel Royal Ghost Fisherman
Barbarian Barrel
Royal Giant Musketeer
Lightning
Royal Giant
Royal Ghost
Royal Giant Musketeer Fisherman
Fisherman
Royal Giant Musketeer Royal Ghost

Defense Synergies 2 7

Skeletons
Musketeer Fisherman Electro Spirit Barbarian Barrel Royal Ghost
Electro Spirit
Skeletons Fisherman
Royal Giant
Musketeer
Skeletons Barbarian Barrel Royal Ghost Fisherman
Barbarian Barrel
Skeletons Musketeer
Lightning
Royal Ghost
Skeletons Musketeer
Fisherman
Skeletons Electro Spirit Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Barbarian Barrel
Skeletons Musketeer Fisherman
Fisherman Skeletons Musketeer Lightning
Skeletons Musketeer Fisherman
Lightning Barbarian Barrel
Barbarian Barrel Skeletons Electro Spirit Musketeer Royal Ghost
Musketeer Lightning Electro Spirit
Lightning Electro Spirit Musketeer Barbarian Barrel
Skeletons Musketeer Fisherman
Skeletons Musketeer Barbarian Barrel Royal Ghost Fisherman
Skeletons Electro Spirit Musketeer Barbarian Barrel Royal Ghost Fisherman
Musketeer
Skeletons Musketeer Lightning
Electro Spirit Barbarian Barrel Royal Ghost
Lightning Fisherman
Skeletons Musketeer Fisherman
Electro Spirit Musketeer Barbarian Barrel Royal Ghost Fisherman
Barbarian Barrel Electro Spirit Musketeer Royal Ghost Fisherman
Musketeer Fisherman
Royal Ghost Electro Spirit Musketeer Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Royal Ghost Fisherman
Musketeer Barbarian Barrel Lightning Royal Ghost Fisherman
Skeletons Musketeer Lightning Fisherman
Lightning Musketeer Barbarian Barrel Fisherman
Skeletons Musketeer Fisherman
Skeletons Electro Spirit Musketeer
Skeletons Musketeer Lightning
Fisherman
Lightning Skeletons Electro Spirit Barbarian Barrel
Skeletons Musketeer
Musketeer
Lightning
Lightning Skeletons
Musketeer
Skeletons Electro Spirit Musketeer Barbarian Barrel Lightning Fisherman
Electro Spirit Musketeer Barbarian Barrel Royal Ghost
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Barbarian Barrel Royal Ghost
Musketeer Barbarian Barrel Royal Ghost Fisherman
Lightning Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Barbarian Barrel
Electro Spirit Musketeer
Musketeer
Barbarian Barrel Lightning
Lightning Fisherman
Lightning Musketeer Fisherman
Lightning Musketeer Barbarian Barrel Fisherman
Lightning Musketeer
Lightning Musketeer Barbarian Barrel Fisherman
Lightning Musketeer Barbarian Barrel Fisherman
Lightning Musketeer Barbarian Barrel Fisherman
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Lightning Barbarian Barrel
Lightning Fisherman
Lightning Musketeer Barbarian Barrel Fisherman
Lightning Barbarian Barrel
Lightning Musketeer
Lightning
Musketeer Lightning Fisherman
Lightning Musketeer Barbarian Barrel
Electro Spirit Barbarian Barrel
Fisherman
Musketeer Barbarian Barrel Lightning Royal Ghost Fisherman
Lightning Musketeer Fisherman
Lightning Musketeer Barbarian Barrel Fisherman
Lightning Musketeer
Lightning Electro Spirit Musketeer
Lightning
Lightning Musketeer
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Musketeer Barbarian Barrel
Lightning Musketeer
Barbarian Barrel
Lightning Musketeer
Musketeer Lightning
Lightning
Musketeer
Electro Spirit Musketeer Lightning
Musketeer Lightning
Lightning Musketeer Barbarian Barrel Royal Ghost
Lightning

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