My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Zap
Royal Giant Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Royal Giant Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fireball Mini P.E.K.K.A Electro Wizard Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Fireball Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Sparky Mini P.E.K.K.A Mega Knight
Royal Giant
Arrows Fireball Electro Wizard Sparky
Fireball
Arrows Royal Giant Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A
Sparky Arrows Rage Electro Wizard Mega Knight
Rage
Sparky Mini P.E.K.K.A Electro Wizard
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A Rage Sparky Mega Knight
Sparky
Arrows Mini P.E.K.K.A Rage Royal Giant Fireball Electro Wizard
Mega Knight
Arrows Fireball Mini P.E.K.K.A Electro Wizard

Defense Synergies 2 7

Arrows
Mega Knight Fireball Mini P.E.K.K.A Sparky
Royal Giant
Fireball
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Fireball
Rage
Electro Wizard
Mini P.E.K.K.A Fireball Mega Knight
Sparky
Arrows
Mega Knight
Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Mega Knight
Arrows Fireball Mini P.E.K.K.A Sparky Mega Knight
Arrows Fireball Electro Wizard Mega Knight
Electro Wizard Arrows Fireball
Arrows Fireball Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Sparky Mega Knight Fireball Electro Wizard
Fireball Sparky Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Mega Knight Electro Wizard
Arrows Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard
Mega Knight Arrows Fireball Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Electro Wizard Sparky
Fireball Electro Wizard Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Mega Knight Fireball Electro Wizard Sparky
Mini P.E.K.K.A Sparky Mega Knight
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Sparky Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Sparky
Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Sparky
Sparky
Mega Knight Mini P.E.K.K.A Sparky
Mega Knight Arrows Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Sparky
Fireball Sparky Mega Knight
Electro Wizard Sparky Fireball Mini P.E.K.K.A
Arrows Mega Knight Fireball Mini P.E.K.K.A Electro Wizard Sparky
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky Mega Knight
Arrows Fireball
Arrows Sparky
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Arrows
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky Mega Knight
Arrows Fireball Sparky
Mini P.E.K.K.A Sparky
Arrows Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Arrows Fireball Mega Knight
Fireball Sparky Mega Knight
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fireball Sparky Mega Knight
Arrows Fireball Electro Wizard Sparky
Fireball Arrows Sparky Mega Knight
Fireball Arrows Sparky
Arrows Fireball Electro Wizard Sparky
Electro Wizard Fireball
Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Sparky Mega Knight
Arrows Fireball Electro Wizard Sparky
Sparky Mega Knight
Arrows Fireball Sparky
Electro Wizard Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Arrows Fireball
Arrows Fireball Sparky
Sparky Mega Knight
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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