My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Elite Barbarians
Giant Snowball
Skeletons Barbarians
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Barbarians Elite Barbarians Wizard
The Log
Skeletons Firecracker Barbarians Royal Giant Elite Barbarians
Earthquake
Skeletons Firecracker Barbarians
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Barbarians Elite Barbarians Wizard
Fireball
Firecracker Barbarians Elite Barbarians Wizard
Poison
Firecracker Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Firecracker Barbarians Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Elite Barbarians Royal Giant
Firecracker
Zap Royal Giant Elite Barbarians
Barbarians
Royal Giant
Firecracker Zap Elite Barbarians Wizard
Elite Barbarians
Zap Rage Firecracker Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Rage
Rage
Elite Barbarians Wizard

Defense Synergies 0 8

Skeletons
Zap Firecracker Elite Barbarians Wizard
Zap
Skeletons Firecracker Barbarians Elite Barbarians
Firecracker
Skeletons Zap
Barbarians
Zap
Royal Giant
Elite Barbarians
Skeletons Zap Wizard
Wizard
Skeletons Elite Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Barbarians Elite Barbarians Skeletons Zap Firecracker
Barbarians Skeletons Elite Barbarians
Barbarians Elite Barbarians Skeletons Firecracker
Firecracker Barbarians Elite Barbarians
Skeletons Zap Firecracker
Zap Firecracker Wizard
Zap Barbarians
Barbarians Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Barbarians
Barbarians Skeletons Zap Firecracker Wizard
Zap Firecracker Wizard
Barbarians Skeletons Zap Elite Barbarians Wizard
Wizard Zap Firecracker Barbarians
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians
Barbarians Wizard Skeletons Firecracker Elite Barbarians
Zap Firecracker Barbarians Elite Barbarians Wizard
Zap Wizard Firecracker Barbarians
Barbarians Elite Barbarians
Wizard Firecracker Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Elite Barbarians
Zap Firecracker Elite Barbarians Wizard
Barbarians Skeletons Zap Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Skeletons Elite Barbarians
Firecracker Wizard Skeletons Zap
Skeletons Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Skeletons Firecracker Barbarians Elite Barbarians
Skeletons Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeletons Wizard
Wizard Firecracker Barbarians
Barbarians Elite Barbarians Skeletons Zap Firecracker
Zap Firecracker Barbarians Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Barbarians
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Wizard
Zap Barbarians
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Wizard

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