My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Royal Giant Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Inferno Tower Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Firecracker Royal Giant Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Firecracker Inferno Tower Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Firecracker Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Inferno Tower Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Barrel Giant Skeleton
Royal Giant
Firecracker Goblin Barrel Wizard Giant Skeleton The Log
Inferno Tower
Wizard
Royal Giant Giant Skeleton
Goblin Barrel
Royal Giant Firecracker Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Firecracker Royal Giant Wizard Goblin Barrel The Log
The Log
Royal Giant Giant Skeleton

Defense Synergies 3 9

Firecracker
The Log Inferno Tower Skeleton Army Giant Skeleton
Royal Giant
Inferno Tower
Skeleton Army The Log Firecracker
Wizard
Skeleton Army Giant Skeleton The Log
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker Wizard Giant Skeleton The Log
Giant Skeleton
Firecracker Wizard Skeleton Army The Log
The Log
Firecracker Inferno Tower Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Firecracker The Log
Inferno Tower Skeleton Army Giant Skeleton
Inferno Tower Skeleton Army Firecracker
Firecracker Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Firecracker
Inferno Tower Firecracker Wizard
Inferno Tower Giant Skeleton The Log
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Giant Skeleton
Skeleton Army Firecracker Wizard Giant Skeleton The Log
Inferno Tower Firecracker Wizard
Inferno Tower Skeleton Army Wizard Giant Skeleton The Log
Wizard Skeleton Army Firecracker The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Wizard Firecracker Inferno Tower Skeleton Army
Firecracker Wizard Skeleton Army The Log
Wizard The Log Firecracker Giant Skeleton
Inferno Tower
Wizard Skeleton Army Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Giant Skeleton
Firecracker Wizard The Log
Skeleton Army Giant Skeleton Inferno Tower The Log
Skeleton Army Giant Skeleton Inferno Tower The Log
Inferno Tower Giant Skeleton Skeleton Army
Firecracker Wizard
Skeleton Army Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Giant Skeleton
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Inferno Tower Wizard
Wizard Firecracker Skeleton Army
Inferno Tower Skeleton Army Firecracker Giant Skeleton The Log
Firecracker Inferno Tower Wizard Giant Skeleton The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Giant Skeleton
Firecracker Wizard The Log
Skeleton Army
Firecracker Wizard
The Log
Firecracker Wizard
The Log Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker Wizard

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