My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Elixir Golem Flying Machine Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem Miner
Giant Snowball
Bats Flying Machine Miner
Zap
Bats Firecracker Royal Giant Flying Machine
Barbarian Barrel
Firecracker Elixir Golem Hunter
The Log
Firecracker Royal Giant Elixir Golem Hunter
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Flying Machine
Royal Delivery
Bats Firecracker Elixir Golem Flying Machine Hunter Miner
Fireball
Firecracker Elixir Golem Flying Machine Hunter
Poison
Bats Firecracker Elixir Golem Flying Machine Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Elixir Golem Miner Flying Machine Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Elixir Golem

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Firecracker Elixir Golem Flying Machine Rage
Firecracker
Royal Giant Elixir Golem Miner Bats Flying Machine
Royal Giant
Bats Firecracker Hunter Miner Flying Machine
Elixir Golem
Firecracker Rage Bats Flying Machine Hunter
Flying Machine
Bats Firecracker Royal Giant Elixir Golem
Rage
Elixir Golem Bats
Hunter
Royal Giant Elixir Golem
Miner
Bats Firecracker Royal Giant

Defense Synergies 0 5

Bats
Firecracker Hunter
Firecracker
Bats Flying Machine Hunter
Royal Giant
Elixir Golem
Flying Machine
Firecracker Hunter
Rage
Hunter
Bats Firecracker Flying Machine
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine
Hunter Bats Firecracker Flying Machine
Hunter Bats
Hunter Bats Firecracker
Firecracker
Bats Firecracker Flying Machine Hunter
Bats Hunter Firecracker Flying Machine
Flying Machine
Hunter
Firecracker Hunter Miner
Bats Firecracker Flying Machine Hunter
Hunter Bats Firecracker Flying Machine
Hunter Bats Flying Machine
Bats Firecracker Hunter
Hunter
Hunter
Bats Firecracker Hunter
Bats Firecracker Flying Machine Hunter
Hunter Bats Firecracker Flying Machine
Hunter
Bats Firecracker Flying Machine Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Flying Machine Hunter Miner
Bats Hunter
Hunter Bats
Hunter
Firecracker Bats Flying Machine Hunter
Bats Flying Machine Hunter
Hunter
Bats Firecracker Flying Machine
Bats Flying Machine Hunter
Hunter
Firecracker Flying Machine
Bats Firecracker Flying Machine Hunter
Bats Firecracker Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine Miner
Flying Machine Miner
Firecracker Flying Machine
Firecracker
Firecracker Bats Flying Machine Hunter
Firecracker Flying Machine
Firecracker Flying Machine Hunter
Miner Firecracker Flying Machine
Bats
Firecracker Miner Flying Machine
Firecracker Flying Machine
Flying Machine Firecracker Hunter Miner
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Hunter
Firecracker Flying Machine
Bats
Firecracker Flying Machine Hunter
Firecracker Flying Machine Miner
Flying Machine
Firecracker Hunter
Firecracker Miner Flying Machine Hunter
Flying Machine Miner
Miner Firecracker
Bats Firecracker Flying Machine Hunter
Bats Firecracker Flying Machine
Hunter Miner
Firecracker
Firecracker
Bats Flying Machine
Firecracker Flying Machine Hunter
Miner Firecracker Flying Machine Hunter
Firecracker Flying Machine
Firecracker Flying Machine
Bats Firecracker Flying Machine
Firecracker Bats Flying Machine
Firecracker Flying Machine Miner
Firecracker

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