My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Fire Spirit Guards Fisherman
Zap
Fire Spirit Firecracker Royal Giant Guards Fisherman
Barbarian Barrel
Fire Spirit Knight Firecracker Guards
The Log
Fire Spirit Firecracker Royal Giant Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Fire Spirit Firecracker Guards
Royal Delivery
Fire Spirit Knight Firecracker Guards Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Guards Fisherman
Lightning
Knight Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Firecracker Guards Fisherman Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Knight Fisherman
Zap
Firecracker Fireball Fire Spirit Knight Royal Giant Guards Fisherman
Knight
Firecracker Fire Spirit Zap Fireball
Firecracker
Zap Knight Royal Giant Fisherman
Royal Giant
Fire Spirit Firecracker Fireball Fisherman Zap Guards
Fireball
Zap Royal Giant Knight
Guards
Zap Royal Giant
Fisherman
Royal Giant Fire Spirit Zap Firecracker

Defense Synergies 4 10

Fire Spirit
Knight Zap Firecracker
Zap
Fireball Fire Spirit Knight Firecracker Guards Fisherman
Knight
Fire Spirit Firecracker Zap Fireball Fisherman
Firecracker
Knight Fire Spirit Zap Guards Fisherman
Royal Giant
Fireball
Zap Knight
Guards
Fisherman Zap Firecracker
Fisherman
Guards Zap Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball
Zap Knight Firecracker Fisherman
Fisherman Fire Spirit Knight
Knight Firecracker Guards Fisherman
Firecracker Fireball
Fireball Fire Spirit Zap Firecracker Guards
Fire Spirit Zap Firecracker Fireball
Zap Fireball
Fisherman
Knight Guards Fire Spirit Firecracker Fisherman
Guards Zap Knight Firecracker Fireball Fisherman
Zap Firecracker Fireball
Fire Spirit Zap Knight Fireball Guards
Fire Spirit Fireball Zap Firecracker Guards
Knight
Zap Fireball Fisherman
Knight Firecracker Fireball Fisherman
Fire Spirit Fireball Zap Knight Firecracker Guards Fisherman
Zap Fire Spirit Knight Firecracker Fireball Guards Fisherman
Fisherman
Fire Spirit Knight Firecracker Fireball Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball Fisherman
Fireball Zap Knight Firecracker Fisherman
Guards Zap Knight Fisherman
Guards Zap Knight Fireball Fisherman
Knight Guards Fisherman
Fire Spirit Firecracker Fireball Zap
Guards Knight Fireball
Knight Fisherman
Zap Knight Firecracker Fireball
Guards
Knight Guards
Zap Fireball Guards
Knight Fireball Guards
Firecracker Fireball
Guards Zap Knight Firecracker Fireball Fisherman
Zap Firecracker Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Guards
Firecracker Fireball Zap Fisherman
Fireball
Knight Firecracker Fireball Guards
Fireball Fire Spirit Zap Firecracker
Firecracker Fireball Fire Spirit Zap
Fire Spirit Firecracker
Fireball Fire Spirit Zap Firecracker
Fireball Zap Firecracker Fisherman
Fire Spirit Fireball Guards Fisherman
Firecracker Zap Knight Fireball Fisherman
Fireball Fire Spirit Zap Firecracker
Fire Spirit Knight Firecracker Fireball Fisherman
Firecracker Fireball Fisherman
Zap Firecracker Fireball Fisherman
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Fisherman
Fire Spirit Zap Firecracker Fireball Fisherman
Fire Spirit Zap Firecracker Fireball
Fireball
Fireball
Fisherman
Zap Fireball
Zap Firecracker Fire Spirit Fireball
Fisherman
Firecracker Fireball Zap Fisherman
Fireball Zap Fisherman
Fireball Zap Firecracker Fisherman
Fire Spirit Zap Firecracker Fireball
Zap Firecracker Fireball Guards
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fire Spirit Fireball Guards
Fireball Fire Spirit Zap Firecracker
Fireball
Fireball Knight Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Guards
Firecracker Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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