My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Clone Giant Skeleton Sparky
Giant Snowball
Goblin Gang Clone
Zap
Goblin Gang Firecracker Royal Giant Inferno Tower Clone Sparky
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Clone Giant Skeleton Sparky
The Log
Goblin Gang Firecracker Royal Giant Clone Giant Skeleton Sparky
Earthquake
Goblin Gang Firecracker Inferno Tower Clone
Arrows
Goblin Gang Firecracker Clone
Royal Delivery
Goblin Gang Firecracker Clone Giant Skeleton Sparky
Fireball
Goblin Gang Firecracker Inferno Tower Clone Sparky
Poison
Goblin Gang Firecracker Inferno Tower Clone Sparky
Lightning
Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Clone Inferno Tower Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Clone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Giant Skeleton
Goblin Gang
Firecracker Royal Giant Clone Giant Skeleton Sparky
Firecracker
Royal Giant Goblin Gang Giant Skeleton Sparky
Royal Giant
Arrows Firecracker Goblin Gang Giant Skeleton Sparky
Inferno Tower
Clone
Giant Skeleton Goblin Gang Sparky
Giant Skeleton
Clone Arrows Goblin Gang Firecracker Royal Giant Sparky
Sparky
Arrows Goblin Gang Firecracker Royal Giant Clone Giant Skeleton

Defense Synergies 1 8

Arrows
Inferno Tower Giant Skeleton Sparky
Goblin Gang
Inferno Tower Firecracker Giant Skeleton Sparky
Firecracker
Goblin Gang Inferno Tower Giant Skeleton
Royal Giant
Inferno Tower
Goblin Gang Arrows Firecracker
Clone
Giant Skeleton
Arrows Goblin Gang Firecracker
Sparky
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Sparky
Inferno Tower Sparky Goblin Gang Firecracker
Goblin Gang Inferno Tower Sparky Giant Skeleton
Inferno Tower Sparky Goblin Gang Firecracker
Arrows Firecracker Giant Skeleton Sparky
Arrows Goblin Gang Firecracker
Inferno Tower Arrows Goblin Gang Firecracker
Arrows Inferno Tower Giant Skeleton Sparky
Inferno Tower Sparky Goblin Gang
Goblin Gang Firecracker Inferno Tower Giant Skeleton Sparky
Goblin Gang Arrows Firecracker Giant Skeleton
Arrows Inferno Tower Goblin Gang Firecracker
Inferno Tower Sparky Goblin Gang Giant Skeleton
Sparky Arrows Goblin Gang Firecracker
Inferno Tower Sparky Goblin Gang
Inferno Tower Goblin Gang Sparky
Sparky Arrows Goblin Gang Firecracker Inferno Tower
Arrows Goblin Gang Firecracker
Arrows Firecracker Giant Skeleton
Sparky Inferno Tower
Goblin Gang Arrows Firecracker Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Giant Skeleton Sparky
Arrows Goblin Gang Firecracker
Goblin Gang Giant Skeleton Inferno Tower Sparky
Goblin Gang Giant Skeleton Inferno Tower Sparky
Inferno Tower Giant Skeleton Goblin Gang Sparky
Arrows Firecracker Goblin Gang
Goblin Gang Sparky Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Sparky
Giant Skeleton Firecracker Inferno Tower Sparky
Inferno Tower Goblin Gang Sparky
Inferno Tower Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Inferno Tower Sparky
Firecracker Sparky
Goblin Gang Inferno Tower Sparky Firecracker Giant Skeleton
Arrows Firecracker Inferno Tower Giant Skeleton Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Goblin Gang Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky
Goblin Gang Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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