My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Goblin Hut Skeleton Army Inferno Dragon
Zap
Firecracker Royal Giant Goblin Hut Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Goblin Hut Skeleton Army
The Log
Firecracker Royal Giant Goblin Hut Skeleton Army
Earthquake
Firecracker Goblin Hut Skeleton Army
Arrows
Firecracker Goblin Hut Skeleton Army
Royal Delivery
Firecracker Goblin Hut Skeleton Army Inferno Dragon
Fireball
Firecracker Goblin Hut Skeleton Army Inferno Dragon
Poison
Firecracker Goblin Hut Skeleton Army
Lightning
Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Delivery Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Delivery Skeleton Army Freeze Inferno Dragon Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Royal Delivery Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Giant Goblin Hut Freeze
Firecracker
Zap Royal Giant Goblin Hut Inferno Dragon
Royal Delivery
Royal Giant
Firecracker Zap Goblin Hut
Goblin Hut
Zap Firecracker Royal Giant
Skeleton Army
Freeze
Zap
Inferno Dragon
Firecracker

Defense Synergies 0 15

Zap
Firecracker Royal Delivery Goblin Hut Skeleton Army Inferno Dragon
Firecracker
Zap Royal Delivery Goblin Hut Skeleton Army
Royal Delivery
Zap Firecracker Goblin Hut Skeleton Army Freeze Inferno Dragon
Royal Giant
Goblin Hut
Zap Firecracker Royal Delivery Skeleton Army
Skeleton Army
Zap Firecracker Royal Delivery Goblin Hut Freeze Inferno Dragon
Freeze
Royal Delivery Skeleton Army
Inferno Dragon
Zap Royal Delivery Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Hut
Skeleton Army Inferno Dragon Zap Firecracker Royal Delivery Goblin Hut
Goblin Hut Skeleton Army Royal Delivery Freeze Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon Firecracker
Firecracker Royal Delivery Skeleton Army
Royal Delivery Skeleton Army Freeze Zap Firecracker
Inferno Dragon Zap Firecracker Royal Delivery Goblin Hut Freeze
Zap
Inferno Dragon Goblin Hut Skeleton Army
Skeleton Army Firecracker Royal Delivery
Skeleton Army Zap Firecracker Royal Delivery Goblin Hut Freeze
Inferno Dragon Zap Firecracker Royal Delivery Goblin Hut
Goblin Hut Skeleton Army Zap Royal Delivery Freeze
Skeleton Army Zap Firecracker Royal Delivery Goblin Hut Freeze
Skeleton Army Inferno Dragon Goblin Hut
Skeleton Army Zap Royal Delivery Goblin Hut Freeze Inferno Dragon
Firecracker Royal Delivery Goblin Hut Skeleton Army
Royal Delivery Zap Firecracker Goblin Hut Skeleton Army
Zap Royal Delivery Freeze Firecracker Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Skeleton Army Firecracker Royal Delivery
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Royal Delivery Goblin Hut
Royal Delivery Zap Firecracker Inferno Dragon
Royal Delivery Skeleton Army Zap Goblin Hut
Skeleton Army Zap Royal Delivery
Royal Delivery Goblin Hut Skeleton Army Inferno Dragon
Firecracker Royal Delivery Zap Goblin Hut Freeze
Royal Delivery Skeleton Army Goblin Hut
Royal Delivery Skeleton Army Inferno Dragon
Zap Royal Delivery Freeze Firecracker Goblin Hut Skeleton Army Inferno Dragon
Royal Delivery Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Goblin Hut
Skeleton Army Zap Royal Delivery
Royal Delivery Skeleton Army
Firecracker Skeleton Army
Goblin Hut Skeleton Army Zap Firecracker Royal Delivery Freeze Inferno Dragon
Zap Firecracker Royal Delivery Goblin Hut Freeze Inferno Dragon
Zap Royal Delivery Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Goblin Hut
Firecracker Freeze
Zap Firecracker
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker Goblin Hut
Firecracker Freeze
Zap Firecracker Goblin Hut
Zap Firecracker Goblin Hut
Firecracker Goblin Hut
Freeze
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Freeze
Inferno Dragon
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker Goblin Hut Freeze
Zap
Zap Firecracker Freeze
Firecracker
Zap Goblin Hut Skeleton Army Freeze
Zap Firecracker
Freeze
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze
Inferno Dragon
Firecracker

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