My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Royal Hogs Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Royal Hogs Bandit
Giant Snowball
Bats Barbarians Minion Horde Royal Hogs
Zap
Bats Firecracker Minion Horde Royal Giant Royal Hogs Bandit
Barbarian Barrel
Firecracker Barbarians Royal Hogs Bandit
The Log
Firecracker Barbarians Royal Giant Royal Hogs Bandit
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Bats Firecracker Minion Horde Royal Hogs
Royal Delivery
Bats Firecracker Barbarians Minion Horde Royal Hogs Bandit
Fireball
Firecracker Barbarians Minion Horde Royal Hogs Bandit
Poison
Bats Firecracker Barbarians Minion Horde Royal Hogs
Lightning
Bandit
Rocket
Barbarians Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Barbarians Minion Horde Royal Hogs Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Bandit Barbarians

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker Royal Hogs Bandit
Firecracker
Royal Giant Bats Royal Hogs Bandit Mega Knight
Barbarians
Minion Horde
Mega Knight Royal Giant
Royal Giant
Bats Firecracker Minion Horde Bandit
Royal Hogs
Bats Firecracker Bandit Mega Knight
Bandit
Bats Firecracker Royal Giant Royal Hogs Mega Knight
Mega Knight
Bats Minion Horde Firecracker Royal Hogs Bandit

Defense Synergies 0 7

Bats
Firecracker Bandit Mega Knight
Firecracker
Bats Bandit Mega Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Royal Hogs
Bandit
Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Barbarians Minion Horde Bats Firecracker Bandit Mega Knight
Barbarians Minion Horde Mega Knight Bats Bandit
Barbarians Minion Horde Bats Firecracker Bandit Mega Knight
Firecracker Barbarians Mega Knight
Bats Firecracker Bandit Mega Knight
Bats Minion Horde Firecracker
Barbarians Bandit Mega Knight
Barbarians Minion Horde
Firecracker Barbarians Minion Horde Bandit Mega Knight
Bats Barbarians Minion Horde Firecracker Bandit Mega Knight
Minion Horde Bats Firecracker
Barbarians Minion Horde Mega Knight Bats Bandit
Mega Knight Bats Firecracker Barbarians Minion Horde
Barbarians Minion Horde Bandit Mega Knight
Barbarians Minion Horde Bandit Mega Knight
Barbarians Minion Horde Mega Knight Bats Firecracker
Mega Knight Bats Firecracker Barbarians Minion Horde Bandit
Bats Firecracker Barbarians Bandit Mega Knight
Barbarians
Mega Knight Bats Firecracker Barbarians Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Bandit
Bandit Firecracker Mega Knight
Barbarians Bandit Mega Knight Bats Minion Horde
Mega Knight Bats Barbarians Minion Horde Bandit
Barbarians Minion Horde Bandit Mega Knight
Firecracker Bats Minion Horde
Bats Barbarians Minion Horde Bandit
Mega Knight Barbarians Minion Horde
Minion Horde Mega Knight Bats Firecracker Barbarians Bandit
Barbarians Minion Horde
Mega Knight Bats Barbarians Minion Horde
Mega Knight Barbarians
Barbarians Mega Knight Minion Horde Bandit
Firecracker Barbarians Minion Horde Mega Knight
Barbarians Bats Firecracker Minion Horde
Bats Mega Knight Firecracker Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Bandit
Firecracker Bandit
Minion Horde Bandit
Firecracker Barbarians
Firecracker Minion Horde Mega Knight
Firecracker Bats Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker Bandit
Bats Minion Horde
Firecracker Minion Horde Bandit
Firecracker
Firecracker Bandit
Firecracker Minion Horde Bandit
Firecracker
Firecracker Minion Horde Bandit
Firecracker Minion Horde Bandit Mega Knight
Bats Minion Horde
Firecracker Bandit Mega Knight
Firecracker Mega Knight
Minion Horde Mega Knight
Barbarians Minion Horde
Firecracker Mega Knight
Minion Horde
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Bats Firecracker Minion Horde
Bats Firecracker Minion Horde
Minion Horde
Minion Horde Bandit Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker
Minion Horde Bats Barbarians Bandit
Firecracker
Firecracker Minion Horde Mega Knight
Firecracker
Firecracker Minion Horde Mega Knight
Bats Firecracker Minion Horde
Firecracker Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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