My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Inferno Dragon
Giant Snowball
Skeletons Fisherman Inferno Dragon
Zap
Skeletons Firecracker Royal Giant Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Firecracker
The Log
Skeletons Electro Spirit Firecracker Royal Giant Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Fisherman Inferno Dragon
Fireball
Firecracker Fisherman Inferno Dragon
Poison
Firecracker Fisherman
Lightning
Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Fisherman Fireball Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Firecracker
Royal Giant Fisherman Inferno Dragon
Royal Giant
Firecracker Fireball Fisherman Electro Spirit The Log
Fireball
Royal Giant Electro Spirit The Log
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Firecracker The Log
Inferno Dragon
Firecracker

Defense Synergies 3 9

Skeletons
Fisherman Electro Spirit Firecracker The Log Inferno Dragon
Electro Spirit
Skeletons The Log Fisherman
Firecracker
The Log Skeletons Fisherman
Royal Giant
Fireball
The Log
The Log
Firecracker Fireball Skeletons Electro Spirit Fisherman Inferno Dragon
Fisherman
Skeletons Electro Spirit Firecracker The Log
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Inferno Dragon Skeletons Firecracker The Log Fisherman
Fisherman Skeletons Inferno Dragon
Inferno Dragon Skeletons Firecracker Fisherman
Firecracker Fireball The Log
Fireball The Log Skeletons Electro Spirit Firecracker
Inferno Dragon Electro Spirit Firecracker Fireball
Electro Spirit Fireball The Log
Inferno Dragon Skeletons Fisherman
Skeletons Firecracker Fisherman
Skeletons Electro Spirit Firecracker Fireball The Log Fisherman
Inferno Dragon Firecracker Fireball
Skeletons Fireball The Log
Fireball Electro Spirit Firecracker The Log
Inferno Dragon
Fireball The Log Fisherman Inferno Dragon
Skeletons Firecracker Fireball Fisherman
Fireball Electro Spirit Firecracker The Log Fisherman
The Log Electro Spirit Firecracker Fireball Fisherman Inferno Dragon
Fisherman Inferno Dragon
Electro Spirit Firecracker Fireball The Log Fisherman
Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Fisherman
Fireball Firecracker The Log Fisherman Inferno Dragon
Skeletons The Log Fisherman
Fireball The Log Fisherman
Skeletons Fisherman Inferno Dragon
Firecracker Fireball Skeletons Electro Spirit
Skeletons Fireball
Fisherman Inferno Dragon
Skeletons Electro Spirit Firecracker Fireball The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon
Fireball The Log
Skeletons Fireball
Firecracker Fireball
Skeletons Electro Spirit Firecracker Fireball The Log Fisherman Inferno Dragon
Electro Spirit Firecracker Fireball The Log Inferno Dragon
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Fireball Fisherman
Firecracker Fireball The Log Fisherman
Fireball Firecracker
Firecracker Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball The Log Fisherman
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Electro Spirit Fireball
Fisherman Inferno Dragon
Firecracker Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Electro Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Inferno Dragon
Fireball Firecracker
Fisherman

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