My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Army
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Royal Giant Skeleton Army Little Prince
Barbarian Barrel
Firecracker Skeleton Army Little Prince
The Log
Firecracker Royal Giant Mini P.E.K.K.A Skeleton Army Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Little Prince
Fireball
Firecracker Skeleton Army Little Prince
Poison
Firecracker Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Little Prince Mini P.E.K.K.A Giant Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Little Prince

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Royal Giant Mini P.E.K.K.A Little Prince
Firecracker
Zap Royal Giant Mini P.E.K.K.A Giant
Royal Giant
Firecracker Zap Rocket
Mini P.E.K.K.A
Giant Zap Firecracker Little Prince
Giant
Zap Mini P.E.K.K.A Firecracker Rocket Little Prince
Rocket
Royal Giant Giant
Skeleton Army
Little Prince
Zap Mini P.E.K.K.A Giant

Defense Synergies 1 6

Zap
Mini P.E.K.K.A Firecracker Skeleton Army Little Prince
Firecracker
Zap Mini P.E.K.K.A Skeleton Army
Royal Giant
Mini P.E.K.K.A
Zap Firecracker Skeleton Army
Giant
Rocket
Skeleton Army
Zap Firecracker Mini P.E.K.K.A
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker
Mini P.E.K.K.A Skeleton Army Zap Firecracker
Mini P.E.K.K.A Rocket Skeleton Army
Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Zap Firecracker
Rocket Zap Firecracker Little Prince
Rocket Zap
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Little Prince
Skeleton Army Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Skeleton Army Zap Rocket
Rocket Skeleton Army Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Rocket Skeleton Army Zap Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Skeleton Army
Zap Firecracker Skeleton Army Little Prince
Zap Firecracker Little Prince
Mini P.E.K.K.A
Skeleton Army Firecracker Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Firecracker Mini P.E.K.K.A Rocket
Skeleton Army Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Firecracker Rocket Zap
Mini P.E.K.K.A Rocket Skeleton Army
Mini P.E.K.K.A Skeleton Army
Zap Rocket Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Rocket Skeleton Army Zap
Mini P.E.K.K.A Rocket Skeleton Army
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Mini P.E.K.K.A Rocket Little Prince
Zap Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Zap
Rocket
Firecracker Rocket
Rocket Zap Firecracker
Firecracker Zap Rocket
Firecracker
Zap Firecracker
Zap Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket Zap
Zap Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker
Firecracker Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Firecracker Mini P.E.K.K.A
Rocket Zap Firecracker Little Prince
Rocket
Rocket
Rocket
Rocket Zap
Zap Firecracker Little Prince
Firecracker Zap
Zap
Rocket Zap Firecracker
Zap Firecracker Little Prince
Zap Rocket Firecracker
Mini P.E.K.K.A
Zap Rocket
Zap Rocket Firecracker
Rocket Firecracker
Zap Rocket Skeleton Army
Rocket Zap Firecracker
Firecracker Mini P.E.K.K.A Rocket
Zap Firecracker
Rocket Zap
Firecracker
Zap Firecracker Rocket
Firecracker Zap Rocket
Zap Firecracker Rocket Little Prince

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