My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Royal Giant Witch
Barbarian Barrel
Ice Spirit Cannon Firecracker Wizard Witch
The Log
Ice Spirit Cannon Firecracker Royal Giant Witch
Earthquake
Cannon Firecracker Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Wizard Witch
Fireball
Cannon Firecracker Wizard Witch
Poison
Cannon Firecracker Wizard Witch
Lightning
Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Cannon Firecracker Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Firecracker Royal Giant Witch
Arrows
Royal Giant
Cannon
Firecracker
Royal Giant Ice Spirit
Royal Giant
Ice Spirit Arrows Firecracker Ice Spirit Wizard Witch The Log
Wizard
Royal Giant
Witch
Ice Spirit Royal Giant
The Log
Royal Giant

Defense Synergies 2 11

Ice Spirit
Cannon Firecracker Wizard Witch The Log
Arrows
Cannon
Cannon
The Log Ice Spirit Arrows Firecracker Wizard Witch
Firecracker
The Log Ice Spirit Cannon
Royal Giant
Wizard
Ice Spirit Cannon The Log
Witch
Ice Spirit Cannon The Log
The Log
Cannon Firecracker Ice Spirit Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Ice Spirit Cannon Firecracker Witch The Log
Cannon Witch
Cannon Witch Firecracker
Arrows Firecracker The Log
Arrows The Log Cannon Firecracker
Ice Spirit Arrows Cannon Firecracker Wizard Witch
Arrows Cannon The Log
Cannon Witch
Ice Spirit Cannon Firecracker
Witch Arrows Cannon Firecracker Wizard The Log
Arrows Firecracker Wizard Witch
Cannon Ice Spirit Wizard Witch The Log
Wizard Ice Spirit Arrows Cannon Firecracker Witch The Log
Cannon
Ice Spirit Cannon The Log
Wizard Arrows Cannon Firecracker Witch
Ice Spirit Arrows Cannon Firecracker Wizard Witch The Log
Arrows Wizard Witch The Log Ice Spirit Cannon Firecracker
Cannon
Wizard Arrows Cannon Firecracker Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Firecracker Wizard The Log
Ice Spirit Witch The Log
The Log
Cannon Witch
Arrows Firecracker Wizard Ice Spirit Witch
Witch
Ice Spirit Firecracker Witch The Log
Witch Cannon
Witch
Arrows The Log
Cannon Wizard Witch
Wizard Cannon Firecracker Witch
Witch Ice Spirit Firecracker The Log
Arrows Cannon Firecracker Wizard Witch The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Ice Spirit Witch
Arrows Firecracker Wizard Witch The Log
Arrows The Log Ice Spirit Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch The Log
Arrows Firecracker Wizard The Log
Arrows
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit Wizard Witch
Witch
Arrows Firecracker The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Witch
Ice Spirit Firecracker Wizard Witch
Arrows Wizard The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard The Log
Ice Spirit Witch
Arrows Firecracker Wizard Witch
Arrows The Log
Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker
Ice Spirit Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker Wizard

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