My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Dart Goblin Goblin Barrel
Zap
Firecracker Royal Giant Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Firecracker Dart Goblin Goblin Barrel
The Log
Firecracker Royal Giant Dart Goblin Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Knight Firecracker Dart Goblin Goblin Barrel P.E.K.K.A
Fireball
Firecracker Dart Goblin Goblin Barrel
Poison
Firecracker Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Dart Goblin Goblin Barrel Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Knight Royal Giant Dart Goblin
Arrows
Zap Royal Giant P.E.K.K.A Knight Goblin Barrel
Knight
Firecracker Dart Goblin Goblin Barrel Zap Arrows
Firecracker
Zap Knight Royal Giant Dart Goblin Goblin Barrel P.E.K.K.A
Royal Giant
Arrows Firecracker Dart Goblin Goblin Barrel Zap
Dart Goblin
Knight Royal Giant Goblin Barrel Zap Firecracker P.E.K.K.A
Goblin Barrel
Knight Royal Giant Dart Goblin Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Dart Goblin Goblin Barrel

Defense Synergies 2 10

Zap
Arrows Knight Firecracker Dart Goblin P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Firecracker Dart Goblin Zap Arrows
Firecracker
Knight Zap Dart Goblin P.E.K.K.A
Royal Giant
Dart Goblin
Knight Zap Firecracker P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Zap Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin
P.E.K.K.A Zap Knight Firecracker Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Firecracker Dart Goblin
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Dart Goblin
Dart Goblin Zap Arrows Firecracker
Zap Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Knight Firecracker Dart Goblin
Dart Goblin Zap Arrows Knight Firecracker
Arrows Zap Firecracker Dart Goblin
P.E.K.K.A Zap Knight
Zap Arrows Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Arrows Knight Firecracker P.E.K.K.A
Arrows Zap Knight Firecracker Dart Goblin
Zap Arrows Knight Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Arrows Knight Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Firecracker
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Arrows Firecracker Zap Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight
Firecracker Dart Goblin
Zap Knight Firecracker Dart Goblin P.E.K.K.A
Arrows Zap Firecracker Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Firecracker Zap Arrows Knight Dart Goblin
Zap Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin
Zap Arrows
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin P.E.K.K.A
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin

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