My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Giant Skeleton Fisherman
Giant Snowball
Guards Fisherman
Zap
Firecracker Royal Giant Guards Fisherman
Barbarian Barrel
Firecracker Guards Hunter Giant Skeleton
The Log
Firecracker Royal Giant Guards Hunter Giant Skeleton Fisherman
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Hunter Giant Skeleton Fisherman
Fireball
Firecracker Hunter Fisherman
Poison
Firecracker Guards Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Fisherman Poison Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Fisherman

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Giant Skeleton Fisherman
Royal Giant
Firecracker Poison Hunter Fisherman Guards Giant Skeleton The Log
Guards
Royal Giant The Log
Poison
Royal Giant Giant Skeleton The Log
Hunter
Royal Giant Fisherman Giant Skeleton
Giant Skeleton
Firecracker Royal Giant Poison Hunter The Log Fisherman
The Log
Royal Giant Guards Poison Giant Skeleton Fisherman
Fisherman
Royal Giant Hunter Firecracker Giant Skeleton The Log

Defense Synergies 4 12

Firecracker
The Log Guards Hunter Giant Skeleton Fisherman
Royal Giant
Guards
Hunter Fisherman Firecracker Poison Giant Skeleton The Log
Poison
Guards The Log
Hunter
Guards Fisherman Firecracker Giant Skeleton The Log
Giant Skeleton
Firecracker Guards Hunter The Log
The Log
Firecracker Guards Poison Hunter Giant Skeleton Fisherman
Fisherman
Guards Hunter Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Hunter Firecracker The Log Fisherman
Hunter Fisherman Giant Skeleton
Hunter Firecracker Guards Fisherman
Firecracker Poison Giant Skeleton The Log
The Log Firecracker Guards Hunter
Hunter Firecracker Poison
Poison Giant Skeleton The Log
Hunter Fisherman
Guards Firecracker Hunter Giant Skeleton Fisherman
Guards Poison Firecracker Hunter Giant Skeleton The Log Fisherman
Hunter Firecracker Poison
Hunter Guards Giant Skeleton The Log
Firecracker Guards Poison Hunter The Log
Hunter
Hunter The Log Fisherman
Firecracker Poison Hunter Fisherman
Firecracker Guards Hunter The Log Fisherman
Poison Hunter The Log Firecracker Guards Giant Skeleton Fisherman
Hunter Fisherman
Firecracker Guards Poison Hunter Giant Skeleton The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton Fisherman
Poison Firecracker Hunter The Log Fisherman
Guards Giant Skeleton Hunter The Log Fisherman
Guards Hunter Giant Skeleton The Log Fisherman
Giant Skeleton Guards Hunter Fisherman
Firecracker Poison Hunter
Guards Hunter Giant Skeleton
Giant Skeleton Hunter Fisherman
Giant Skeleton Firecracker Poison The Log
Guards
Guards Hunter Giant Skeleton
Guards Poison Giant Skeleton The Log
Giant Skeleton Guards Hunter
Firecracker
Guards Firecracker Poison Hunter Giant Skeleton The Log Fisherman
Poison Firecracker Hunter Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards Giant Skeleton The Log
Firecracker Poison The Log Fisherman
Poison Giant Skeleton The Log
Firecracker Guards Poison Giant Skeleton The Log
Poison Firecracker The Log
Firecracker Poison Hunter
Firecracker Poison The Log
Poison The Log Firecracker Hunter
Poison The Log Firecracker Fisherman
Guards Poison Fisherman
Firecracker Poison The Log Fisherman
Poison Firecracker
Poison Firecracker Hunter The Log Fisherman
Firecracker Poison Fisherman
Firecracker Poison The Log Fisherman
Firecracker Poison Hunter The Log
Firecracker Poison The Log
Poison
Fisherman
Firecracker Poison Hunter The Log Fisherman
Firecracker Poison The Log
Poison Giant Skeleton The Log
Poison
The Log Fisherman
Poison The Log
Firecracker Poison The Log Hunter
Fisherman
Firecracker Poison The Log Hunter Fisherman
Poison The Log Fisherman
Poison Firecracker The Log Fisherman
Poison Firecracker Hunter
Firecracker Guards Poison
Poison Hunter The Log
Firecracker Poison
Giant Skeleton
Firecracker Poison The Log
Guards
Poison Firecracker Hunter
The Log
Poison Firecracker Hunter
The Log Firecracker Poison
Poison Giant Skeleton
Firecracker
Firecracker Guards Poison Giant Skeleton The Log
Firecracker Poison
Poison Firecracker Giant Skeleton The Log
Firecracker

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