My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton King
Giant Snowball
Minions Tombstone Skeleton King
Zap
Minions Firecracker Royal Giant Tombstone Skeleton King
Barbarian Barrel
Firecracker Tombstone Skeleton King
The Log
Firecracker Royal Giant Tombstone Skeleton King
Earthquake
Firecracker Tombstone Skeleton King
Arrows
Minions Firecracker Tombstone Skeleton King
Royal Delivery
Minions Firecracker Skeleton King
Fireball
Minions Firecracker Tombstone Skeleton King
Poison
Minions Firecracker Tombstone Skeleton King
Lightning
Tombstone Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Minions Firecracker Tombstone Tornado Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Minions Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Royal Giant Tornado
Minions
Royal Giant Rage Firecracker Skeleton King
Firecracker
Royal Giant Giant Snowball Minions Tornado
Royal Giant
Minions Firecracker Giant Snowball Tornado Skeleton King
Tombstone
Rage
Minions
Tornado
Giant Snowball Firecracker Royal Giant
Skeleton King
Minions Royal Giant

Defense Synergies 1 7

Giant Snowball
Minions Firecracker
Minions
Giant Snowball Firecracker Tombstone
Firecracker
Giant Snowball Minions Tombstone Tornado
Royal Giant
Tombstone
Skeleton King Minions Firecracker
Rage
Tornado
Firecracker Skeleton King
Skeleton King
Tombstone Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tombstone
Minions Firecracker Tombstone
Tornado Giant Snowball Minions Tombstone
Minions Firecracker Tombstone Skeleton King
Firecracker Tombstone Tornado
Tornado Giant Snowball Minions Firecracker
Giant Snowball Minions Tornado Firecracker Tombstone
Minions Tombstone Tornado Skeleton King
Tornado Giant Snowball Firecracker
Minions Giant Snowball Firecracker Tombstone Tornado Skeleton King
Minions Giant Snowball Firecracker Tornado
Tombstone Giant Snowball Minions
Giant Snowball Minions Firecracker Tombstone Tornado Skeleton King
Tombstone Skeleton King
Tornado Giant Snowball
Minions Firecracker Tombstone Tornado
Tombstone Giant Snowball Minions Firecracker Tornado
Giant Snowball Tornado Minions Firecracker Tombstone
Tornado
Giant Snowball Minions Firecracker
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tombstone
Giant Snowball Firecracker
Tombstone Minions
Tornado
Tombstone
Firecracker Giant Snowball Minions Tornado
Minions Tombstone
Giant Snowball Minions Firecracker Tombstone Tornado
Tombstone
Minions Tombstone
Giant Snowball Tornado
Tombstone Skeleton King
Firecracker
Tombstone Minions Firecracker Tornado Skeleton King
Minions Giant Snowball Firecracker Skeleton King
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Tornado
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball Minions Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Tornado
Giant Snowball Minions Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker
Minions Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Tornado
Minions
Giant Snowball Firecracker
Giant Snowball Firecracker Tornado
Minions
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Firecracker Tornado
Firecracker Giant Snowball Tornado
Giant Snowball Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado
Giant Snowball Minions Firecracker
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Giant Snowball Firecracker
Minions Tombstone
Giant Snowball Firecracker Tornado
Firecracker
Giant Snowball Firecracker Skeleton King
Giant Snowball Tornado
Firecracker
Giant Snowball Minions Firecracker Tornado Skeleton King
Firecracker Giant Snowball Tornado
Giant Snowball Firecracker Tornado
Firecracker

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