My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Elixir Golem Valkyrie Witch Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Night Witch
Giant Snowball
Witch Night Witch
Zap
Firecracker Royal Giant Witch Night Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Valkyrie Witch Night Witch
The Log
Firecracker Royal Giant Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Knight Firecracker Elixir Golem Valkyrie Witch Night Witch Mother Witch
Fireball
Firecracker Elixir Golem Witch Night Witch Mother Witch
Poison
Firecracker Elixir Golem Witch Night Witch Mother Witch
Lightning
Knight Valkyrie Witch Night Witch Mother Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Valkyrie Night Witch Mother Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Elixir Golem Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch Night Witch Mother Witch
Firecracker
Knight Royal Giant Elixir Golem Valkyrie
Royal Giant
Firecracker Mother Witch Witch Night Witch
Elixir Golem
Firecracker Night Witch Witch Mother Witch
Valkyrie
Firecracker Witch Mother Witch
Witch
Knight Royal Giant Elixir Golem Valkyrie
Night Witch
Elixir Golem Knight Royal Giant
Mother Witch
Royal Giant Knight Elixir Golem Valkyrie

Defense Synergies 2 8

Knight
Firecracker Witch Night Witch Mother Witch
Firecracker
Knight Valkyrie Night Witch
Royal Giant
Elixir Golem
Valkyrie
Firecracker Witch Night Witch Mother Witch
Witch
Knight Valkyrie
Night Witch
Knight Firecracker Valkyrie Mother Witch
Mother Witch
Knight Valkyrie Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Knight Firecracker Valkyrie Witch Night Witch
Witch Knight Valkyrie Night Witch
Witch Night Witch Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Valkyrie Night Witch Mother Witch
Firecracker Witch Night Witch
Valkyrie
Witch Night Witch
Knight Firecracker Valkyrie Night Witch
Valkyrie Witch Mother Witch Knight Firecracker Night Witch
Firecracker Witch Night Witch
Night Witch Knight Valkyrie Witch
Valkyrie Firecracker Witch Night Witch
Knight
Knight Firecracker Valkyrie Witch Night Witch
Knight Firecracker Valkyrie Witch Night Witch
Valkyrie Witch Knight Firecracker Mother Witch
Valkyrie Knight Firecracker Witch Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Knight Firecracker Valkyrie
Knight Valkyrie Witch
Valkyrie Knight Night Witch
Knight Valkyrie Witch Night Witch
Firecracker Mother Witch Witch
Knight Valkyrie Witch Night Witch
Knight Valkyrie
Knight Firecracker Valkyrie Witch
Witch
Knight Valkyrie Witch
Valkyrie
Knight Valkyrie Witch Night Witch
Firecracker Valkyrie Witch
Witch Knight Firecracker Valkyrie Night Witch
Valkyrie Firecracker Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Mother Witch Witch
Firecracker Witch
Firecracker
Firecracker
Night Witch
Firecracker Knight Valkyrie
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Night Witch
Firecracker
Firecracker Valkyrie Witch Mother Witch
Night Witch
Firecracker Mother Witch Valkyrie Witch
Witch
Firecracker Witch
Witch
Firecracker
Firecracker Witch Night Witch Mother Witch
Firecracker Witch
Night Witch
Night Witch
Firecracker
Firecracker
Witch Night Witch
Firecracker Witch
Knight Firecracker Valkyrie
Firecracker
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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