My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Valkyrie Wizard Goblin Barrel
The Log
Goblin Gang Firecracker Royal Giant Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie Wizard Goblin Barrel
Fireball
Goblin Gang Firecracker Wizard Goblin Barrel
Poison
Goblin Gang Firecracker Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Goblin Barrel Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Goblin Barrel
Knight
Goblin Gang Firecracker Goblin Barrel Arrows Wizard
Goblin Gang
Knight Goblin Barrel Firecracker Royal Giant Valkyrie
Firecracker
Knight Royal Giant Goblin Gang Valkyrie Goblin Barrel
Royal Giant
Arrows Firecracker Goblin Barrel Goblin Gang Wizard
Valkyrie
Goblin Barrel Goblin Gang Firecracker Wizard
Wizard
Knight Royal Giant Valkyrie
Goblin Barrel
Knight Goblin Gang Royal Giant Valkyrie Arrows Firecracker

Defense Synergies 3 6

Arrows
Knight Valkyrie
Knight
Goblin Gang Firecracker Arrows Wizard
Goblin Gang
Knight Firecracker Valkyrie
Firecracker
Knight Valkyrie Goblin Gang
Royal Giant
Valkyrie
Firecracker Arrows Goblin Gang Wizard
Wizard
Knight Valkyrie
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Knight Valkyrie
Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Goblin Gang Firecracker Valkyrie
Arrows Goblin Gang Firecracker Wizard
Arrows Valkyrie
Goblin Gang
Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Arrows Knight Firecracker Wizard
Arrows Goblin Gang Firecracker Wizard
Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Arrows Goblin Gang Firecracker
Knight Goblin Gang
Goblin Gang
Wizard Arrows Knight Goblin Gang Firecracker Valkyrie
Arrows Valkyrie Knight Goblin Gang Firecracker Wizard
Arrows Valkyrie Wizard Knight Firecracker
Goblin Gang Valkyrie Wizard Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Arrows Knight Goblin Gang Firecracker Valkyrie Wizard
Goblin Gang Knight Valkyrie
Goblin Gang Valkyrie Knight
Knight Goblin Gang Valkyrie
Arrows Firecracker Wizard Goblin Gang
Goblin Gang Knight Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie
Goblin Gang
Knight Valkyrie
Arrows Valkyrie
Knight Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie
Goblin Gang Knight Firecracker Valkyrie
Arrows Valkyrie Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Knight Valkyrie Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Goblin Gang
Arrows Firecracker Wizard
Arrows
Knight Goblin Gang Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker Wizard

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