My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Royal Giant Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Witch
Fireball
Firecracker Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Valkyrie Hog Rider Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Valkyrie

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Royal Giant Valkyrie Witch Mega Knight
Firecracker
Zap Royal Giant Hog Rider Bats Valkyrie Mega Knight
Royal Giant
Bats Firecracker Zap Hog Rider Witch
Valkyrie
Bats Hog Rider Zap Firecracker Witch
Hog Rider
Bats Zap Firecracker Valkyrie Royal Giant Witch Mega Knight
Witch
Zap Royal Giant Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider Witch

Defense Synergies 2 10

Bats
Zap Firecracker Valkyrie Mega Knight
Zap
Mega Knight Bats Firecracker Valkyrie Witch
Firecracker
Valkyrie Bats Zap Mega Knight
Royal Giant
Valkyrie
Firecracker Bats Zap Witch
Hog Rider
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bats Zap Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Bats Valkyrie
Witch Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Bats Zap Firecracker Valkyrie Mega Knight
Bats Zap Firecracker Witch
Zap Valkyrie Mega Knight
Witch
Firecracker Valkyrie Mega Knight
Bats Valkyrie Witch Zap Firecracker Mega Knight
Bats Zap Firecracker Witch
Mega Knight Bats Zap Valkyrie Witch
Valkyrie Mega Knight Bats Zap Firecracker Witch
Mega Knight
Zap Mega Knight
Mega Knight Bats Firecracker Valkyrie Witch
Mega Knight Bats Zap Firecracker Valkyrie Witch
Zap Valkyrie Witch Bats Firecracker Mega Knight
Valkyrie Mega Knight Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Zap Firecracker Valkyrie Mega Knight
Mega Knight Bats Zap Valkyrie Witch
Valkyrie Mega Knight Bats Zap
Valkyrie Witch Mega Knight
Firecracker Bats Zap Witch
Bats Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Bats Firecracker Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Bats Zap Firecracker Valkyrie
Bats Valkyrie Mega Knight Zap Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Bats Zap Firecracker Witch
Zap Bats Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Witch
Zap Firecracker Witch
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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