My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Princess Inferno Dragon
Zap
Royal Giant Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Goblin Barrel Princess Royal Ghost Electro Wizard
The Log
Royal Giant Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Goblin Barrel Princess Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Princess Electro Wizard Inferno Dragon
Poison
Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Princess Royal Ghost Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Princess

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel
Royal Giant
Arrows Goblin Barrel The Log Princess Royal Ghost Electro Wizard
Goblin Barrel
Royal Giant Arrows Princess Royal Ghost
The Log
Royal Giant Princess
Princess
Royal Giant Goblin Barrel The Log Royal Ghost
Royal Ghost
Royal Giant Goblin Barrel Princess Electro Wizard
Electro Wizard
Royal Giant Royal Ghost
Inferno Dragon

Defense Synergies 0 7

Arrows
Royal Giant
Goblin Barrel
The Log
Princess Royal Ghost Electro Wizard Inferno Dragon
Princess
The Log Royal Ghost
Royal Ghost
The Log Princess Electro Wizard
Electro Wizard
The Log Royal Ghost Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Inferno Dragon The Log Electro Wizard
Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Arrows The Log Princess
Arrows The Log Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Arrows Princess
Arrows The Log Electro Wizard
Inferno Dragon Princess
Royal Ghost Electro Wizard
Electro Wizard Arrows The Log Princess Royal Ghost
Arrows Inferno Dragon Princess Electro Wizard
The Log Electro Wizard
Arrows The Log Princess Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard
Arrows The Log Royal Ghost Electro Wizard
Arrows The Log Princess Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Royal Ghost Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Electro Wizard
Electro Wizard Arrows The Log Royal Ghost Inferno Dragon
The Log Electro Wizard
The Log Electro Wizard
Inferno Dragon
Arrows Princess Electro Wizard
Electro Wizard
Inferno Dragon
Electro Wizard The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Arrows The Log Electro Wizard
Princess
Electro Wizard The Log Inferno Dragon
Arrows The Log Princess Royal Ghost Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log Royal Ghost
Arrows The Log Princess Royal Ghost Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Electro Wizard
Arrows The Log Princess Electro Wizard
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Arrows The Log Princess Electro Wizard
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Inferno Dragon
Arrows The Log Princess Royal Ghost Electro Wizard
Arrows The Log Princess
Arrows The Log
Arrows Princess Electro Wizard
Electro Wizard
Arrows The Log
Arrows Princess Electro Wizard
Arrows The Log Princess
Electro Wizard Princess
Arrows Princess Electro Wizard
Arrows The Log
Princess Electro Wizard
Arrows The Log Princess
Arrows
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Royal Ghost Electro Wizard
Inferno Dragon

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