My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Royal Giant Giant Skeleton Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant Skeleton Bandit
Giant Snowball
Bats Skeleton Dragons
Zap
Bats Royal Giant Bandit
Barbarian Barrel
Giant Skeleton Bandit
The Log
Royal Giant Giant Skeleton Bandit
Earthquake
Arrows
Bats Skeleton Dragons
Royal Delivery
Bats Skeleton Dragons Giant Skeleton Bandit
Fireball
Skeleton Dragons Bandit
Poison
Bats Skeleton Dragons
Lightning
Skeleton Dragons Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Bandit Skeleton Dragons Fireball Goblinstein Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Bandit Skeleton Dragons

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Skeleton Dragons Rage Bandit
Skeleton Dragons
Bats Royal Giant Giant Skeleton
Royal Giant
Bats Fireball Skeleton Dragons Giant Skeleton Bandit
Fireball
Royal Giant
Rage
Bats Giant Skeleton
Giant Skeleton
Bats Skeleton Dragons Royal Giant Rage Bandit
Bandit
Bats Royal Giant Giant Skeleton
Goblinstein

Defense Synergies 0 5

Bats
Giant Skeleton Bandit
Skeleton Dragons
Fireball Bandit
Royal Giant
Fireball
Skeleton Dragons Bandit
Rage
Giant Skeleton
Bats
Bandit
Bats Skeleton Dragons Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Bats Skeleton Dragons Bandit
Bats Skeleton Dragons Giant Skeleton Bandit
Bats Skeleton Dragons Bandit
Fireball Giant Skeleton
Fireball Bats Skeleton Dragons Bandit
Bats Skeleton Dragons Fireball
Skeleton Dragons Fireball Giant Skeleton Bandit
Giant Skeleton Bandit
Bats Skeleton Dragons Fireball Giant Skeleton Bandit
Skeleton Dragons Bats Fireball
Bats Skeleton Dragons Fireball Giant Skeleton Bandit
Fireball Bats Skeleton Dragons
Bandit
Fireball Bandit
Bats Skeleton Dragons Fireball
Fireball Bats Skeleton Dragons Bandit
Bats Skeleton Dragons Fireball Giant Skeleton Bandit
Skeleton Dragons Bats Fireball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Bandit
Fireball Bandit Skeleton Dragons
Giant Skeleton Bandit Bats
Giant Skeleton Bats Fireball Bandit
Giant Skeleton Bandit
Skeleton Dragons Fireball Bats
Bats Fireball Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Bats Skeleton Dragons Fireball Bandit
Skeleton Dragons
Bats Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Bandit
Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball Giant Skeleton
Bats Skeleton Dragons Fireball Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Giant Skeleton Bandit
Fireball Skeleton Dragons Bandit
Skeleton Dragons Fireball Giant Skeleton Bandit
Skeleton Dragons Fireball Giant Skeleton
Fireball Skeleton Dragons
Skeleton Dragons Fireball Bats
Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons Bandit
Bats Fireball
Skeleton Dragons Fireball Bandit
Fireball Skeleton Dragons
Skeleton Dragons Fireball Bandit
Skeleton Dragons Fireball Bandit
Skeleton Dragons Fireball
Skeleton Dragons Fireball Bandit
Skeleton Dragons Fireball Bandit
Fireball
Bats Skeleton Dragons
Skeleton Dragons Fireball Bandit
Skeleton Dragons Fireball
Skeleton Dragons Fireball Giant Skeleton
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons Bandit
Fireball Skeleton Dragons Bandit
Fireball Skeleton Dragons Bandit
Bats Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Bandit
Skeleton Dragons Fireball
Giant Skeleton
Fireball
Bats Fireball Bandit
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Fireball Giant Skeleton
Skeleton Dragons
Bats Skeleton Dragons Fireball Giant Skeleton
Bats Skeleton Dragons Fireball
Fireball Giant Skeleton Bandit
Fireball Skeleton Dragons

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: