My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Musketeer Guards
Zap
Royal Giant Guards
Barbarian Barrel
Ice Spirit Musketeer Goblin Cage Guards
The Log
Ice Spirit Royal Giant Musketeer Goblin Cage Guards
Earthquake
Goblin Cage Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Musketeer Goblin Cage Guards
Fireball
Musketeer Goblin Cage
Poison
Musketeer Goblin Cage Guards
Lightning
Musketeer Goblin Cage
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Barbarian Barrel Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Arrows Guards Musketeer Goblin Cage Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Arrows Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Cage Royal Giant Musketeer Barbarian Barrel Guards
Arrows
Royal Giant
Royal Giant
Ice Spirit Arrows Barbarian Barrel Poison Ice Spirit Musketeer Guards
Musketeer
Ice Spirit Royal Giant Goblin Cage Barbarian Barrel
Goblin Cage
Ice Spirit Musketeer Barbarian Barrel
Barbarian Barrel
Royal Giant Ice Spirit Musketeer Goblin Cage
Guards
Ice Spirit Royal Giant
Poison
Royal Giant

Defense Synergies 3 12

Ice Spirit
Musketeer Goblin Cage Barbarian Barrel Guards Poison
Arrows
Barbarian Barrel
Royal Giant
Musketeer
Ice Spirit Guards Goblin Cage Barbarian Barrel
Goblin Cage
Ice Spirit Musketeer Barbarian Barrel Guards Poison
Barbarian Barrel
Ice Spirit Arrows Musketeer Goblin Cage Guards Poison
Guards
Musketeer Ice Spirit Goblin Cage Barbarian Barrel Poison
Poison
Ice Spirit Goblin Cage Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Cage Barbarian Barrel
Ice Spirit Musketeer Goblin Cage
Goblin Cage Musketeer
Goblin Cage Musketeer Guards
Arrows Goblin Cage Barbarian Barrel Poison
Arrows Barbarian Barrel Musketeer Guards
Musketeer Ice Spirit Arrows Goblin Cage Poison
Arrows Musketeer Goblin Cage Barbarian Barrel Poison
Musketeer Goblin Cage
Guards Ice Spirit Musketeer Barbarian Barrel
Guards Poison Arrows Musketeer Barbarian Barrel
Arrows Musketeer Poison
Goblin Cage Ice Spirit Musketeer Guards
Ice Spirit Arrows Goblin Cage Barbarian Barrel Guards Poison
Goblin Cage
Ice Spirit Goblin Cage
Arrows Musketeer Goblin Cage Poison
Ice Spirit Arrows Goblin Cage Musketeer Barbarian Barrel Guards
Arrows Goblin Cage Barbarian Barrel Poison Ice Spirit Musketeer Guards
Musketeer Goblin Cage
Arrows Musketeer Barbarian Barrel Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Barbarian Barrel
Poison Arrows Musketeer Barbarian Barrel
Guards Ice Spirit Musketeer Goblin Cage
Guards Musketeer Goblin Cage Barbarian Barrel
Musketeer Goblin Cage Guards
Arrows Poison Ice Spirit Musketeer
Guards Musketeer Goblin Cage
Goblin Cage
Goblin Cage Ice Spirit Barbarian Barrel Poison
Musketeer Goblin Cage Guards
Musketeer Goblin Cage Guards
Arrows Goblin Cage Guards Poison
Goblin Cage Guards
Musketeer Goblin Cage
Guards Ice Spirit Musketeer Goblin Cage Barbarian Barrel Poison
Arrows Poison Musketeer Goblin Cage Barbarian Barrel
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Musketeer Barbarian Barrel Guards
Arrows Poison Musketeer Barbarian Barrel
Arrows Barbarian Barrel Poison
Arrows Musketeer Barbarian Barrel Guards Poison
Poison Arrows Barbarian Barrel
Arrows Poison Ice Spirit Musketeer
Arrows Musketeer Poison
Arrows Poison Ice Spirit Barbarian Barrel
Arrows Poison
Musketeer Guards Poison
Poison Arrows Musketeer Barbarian Barrel
Poison Arrows Musketeer
Poison Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Poison
Arrows Musketeer Barbarian Barrel Poison
Arrows Musketeer Barbarian Barrel Poison
Arrows Musketeer Barbarian Barrel Poison
Arrows Barbarian Barrel Poison
Arrows Musketeer Barbarian Barrel Poison
Arrows Barbarian Barrel Poison
Musketeer Poison
Arrows Poison
Musketeer
Arrows Musketeer Barbarian Barrel Poison
Arrows Poison Ice Spirit Barbarian Barrel
Arrows Poison Musketeer Barbarian Barrel
Arrows Musketeer Poison
Poison Arrows Musketeer Barbarian Barrel
Poison Arrows Musketeer
Ice Spirit Musketeer Guards Poison
Poison Arrows Musketeer
Ice Spirit Arrows Poison
Arrows Poison
Ice Spirit Musketeer Barbarian Barrel Guards
Poison Arrows Musketeer
Arrows Barbarian Barrel
Poison Musketeer
Arrows Musketeer Poison
Arrows Poison
Musketeer
Ice Spirit Musketeer Guards Poison
Musketeer Poison
Poison Musketeer Barbarian Barrel

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