My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Mega Minion Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Giant Skeleton
Giant Snowball
Goblins Spear Goblins Bats Mega Minion
Zap
Goblins Spear Goblins Bats Royal Giant
Barbarian Barrel
Goblins Spear Goblins Giant Skeleton
The Log
Goblins Spear Goblins Royal Giant Giant Skeleton
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Bats
Royal Delivery
Goblins Spear Goblins Bats Mega Minion Giant Skeleton
Fireball
Mega Minion
Poison
Spear Goblins Bats Mega Minion
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Mega Minion Royal Giant Rocket Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Spear Goblins
Royal Giant Giant Skeleton
Bats
Royal Giant Giant Skeleton Mega Minion
Royal Giant
Bats Lightning Goblins Spear Goblins Mega Minion Rocket Giant Skeleton
Mega Minion
Bats Royal Giant Giant Skeleton
Rocket
Royal Giant
Giant Skeleton
Bats Spear Goblins Royal Giant Mega Minion Lightning
Lightning
Royal Giant Giant Skeleton

Defense Synergies 0 7

Goblins
Mega Minion Giant Skeleton
Spear Goblins
Bats Mega Minion Giant Skeleton
Bats
Spear Goblins Giant Skeleton
Royal Giant
Mega Minion
Goblins Spear Goblins Giant Skeleton
Rocket
Giant Skeleton
Goblins Spear Goblins Bats Mega Minion
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Spear Goblins Mega Minion
Goblins Bats Mega Minion
Rocket Goblins Bats Mega Minion Giant Skeleton Lightning
Goblins Bats Mega Minion
Lightning Rocket Giant Skeleton
Goblins Spear Goblins Bats Mega Minion
Bats Mega Minion Rocket Lightning Spear Goblins
Rocket Lightning Giant Skeleton
Goblins
Goblins Spear Goblins Giant Skeleton
Goblins Bats Spear Goblins Mega Minion Giant Skeleton
Mega Minion Spear Goblins Bats
Bats Rocket Giant Skeleton Lightning
Rocket Goblins Bats Mega Minion
Rocket Lightning
Goblins Bats
Goblins Spear Goblins Bats Mega Minion
Spear Goblins Bats Mega Minion Giant Skeleton
Goblins Spear Goblins Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Giant Skeleton
Mega Minion Rocket Lightning
Giant Skeleton Goblins Spear Goblins Bats Rocket Lightning
Rocket Giant Skeleton Lightning Bats
Giant Skeleton
Rocket Bats
Rocket Goblins Spear Goblins Bats Mega Minion Giant Skeleton Lightning
Giant Skeleton
Rocket Giant Skeleton Lightning Goblins Spear Goblins Bats Mega Minion
Mega Minion
Bats Mega Minion Giant Skeleton
Rocket Lightning Giant Skeleton
Rocket Giant Skeleton Lightning
Goblins Spear Goblins Bats Mega Minion Rocket Giant Skeleton Lightning
Bats Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Giant Skeleton
Rocket Lightning Giant Skeleton
Lightning Rocket Giant Skeleton
Rocket
Spear Goblins Bats Mega Minion Rocket
Lightning
Lightning
Rocket Lightning Goblins Bats
Rocket Lightning
Lightning Rocket
Rocket Lightning
Lightning Rocket
Lightning
Rocket Lightning Spear Goblins
Lightning Rocket
Lightning Rocket
Bats Rocket Lightning
Rocket Lightning Mega Minion
Rocket Lightning
Rocket Lightning Giant Skeleton
Rocket Lightning
Rocket Lightning
Rocket Lightning
Mega Minion
Lightning
Lightning
Rocket Lightning
Lightning Bats
Rocket Lightning Bats Mega Minion
Lightning Mega Minion
Lightning Rocket
Rocket Lightning
Giant Skeleton
Rocket Lightning
Lightning Spear Goblins Bats Rocket
Rocket Lightning Mega Minion
Lightning Mega Minion Rocket
Lightning
Rocket Lightning Giant Skeleton
Mega Minion
Bats Rocket Giant Skeleton Lightning
Bats Rocket Lightning
Lightning Rocket Giant Skeleton

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