My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Clone
Giant Snowball
Guards Clone
Zap
Firecracker Royal Giant Guards Clone
Barbarian Barrel
Firecracker Goblin Cage Guards Clone
The Log
Firecracker Royal Giant Goblin Cage Guards Clone
Earthquake
Firecracker Goblin Cage Guards Clone
Arrows
Firecracker Guards Clone
Royal Delivery
Firecracker Goblin Cage Guards Clone
Fireball
Firecracker Goblin Cage Clone
Poison
Firecracker Goblin Cage Guards Clone
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Firecracker Guards Clone Goblin Cage Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Firecracker Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lightning
Firecracker
Royal Giant Goblin Cage Barbarian Barrel
Royal Giant
Arrows Firecracker Barbarian Barrel Lightning Guards
Goblin Cage
Firecracker Barbarian Barrel
Barbarian Barrel
Royal Giant Firecracker Goblin Cage
Guards
Royal Giant Clone
Clone
Guards
Lightning
Royal Giant Arrows

Defense Synergies 0 8

Arrows
Barbarian Barrel Lightning
Firecracker
Goblin Cage Barbarian Barrel Guards
Royal Giant
Goblin Cage
Firecracker Barbarian Barrel Guards
Barbarian Barrel
Arrows Firecracker Goblin Cage Guards
Guards
Firecracker Goblin Cage Barbarian Barrel
Clone
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Cage Barbarian Barrel
Firecracker Goblin Cage
Goblin Cage Lightning
Goblin Cage Firecracker Guards
Lightning Arrows Firecracker Goblin Cage Barbarian Barrel
Arrows Barbarian Barrel Firecracker Guards
Lightning Arrows Firecracker Goblin Cage
Lightning Arrows Goblin Cage Barbarian Barrel
Goblin Cage
Guards Firecracker Barbarian Barrel
Guards Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Goblin Cage Guards Lightning
Arrows Firecracker Goblin Cage Barbarian Barrel Guards
Goblin Cage
Goblin Cage Lightning
Arrows Firecracker Goblin Cage
Arrows Goblin Cage Firecracker Barbarian Barrel Guards
Arrows Goblin Cage Barbarian Barrel Firecracker Guards
Goblin Cage
Arrows Firecracker Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage Barbarian Barrel
Arrows Firecracker Barbarian Barrel Lightning
Guards Goblin Cage Lightning
Guards Lightning Goblin Cage Barbarian Barrel
Goblin Cage Guards
Arrows Firecracker
Guards Goblin Cage Lightning
Goblin Cage
Goblin Cage Lightning Firecracker Barbarian Barrel
Goblin Cage Guards
Goblin Cage Guards
Lightning Arrows Goblin Cage Guards
Lightning Goblin Cage Guards
Firecracker Goblin Cage
Guards Firecracker Goblin Cage Barbarian Barrel Lightning
Arrows Firecracker Goblin Cage Barbarian Barrel
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Lightning Arrows Barbarian Barrel
Lightning Arrows Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Barbarian Barrel Lightning
Arrows Firecracker Lightning
Lightning Guards
Firecracker Lightning Arrows Barbarian Barrel
Lightning Arrows Firecracker
Lightning Firecracker Barbarian Barrel
Lightning Arrows Firecracker Barbarian Barrel
Lightning Arrows Firecracker Barbarian Barrel
Lightning Arrows Firecracker Barbarian Barrel
Lightning Arrows Firecracker Barbarian Barrel
Lightning Arrows Barbarian Barrel
Lightning
Lightning Arrows Firecracker Barbarian Barrel
Lightning Arrows Firecracker Barbarian Barrel
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Lightning
Lightning Arrows
Lightning Arrows Firecracker Barbarian Barrel
Lightning Arrows Firecracker
Lightning Firecracker Guards
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Barbarian Barrel Guards
Lightning Arrows Firecracker
Arrows Barbarian Barrel
Lightning Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Firecracker
Firecracker Guards Lightning
Firecracker Lightning
Lightning Firecracker Barbarian Barrel
Lightning Firecracker

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