My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Royal Delivery Fisherman Hunter Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Royal Delivery

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Royal Delivery
Royal Giant
Hunter Lightning Fisherman Electro Spirit The Log
Hunter
Royal Giant Fisherman
Lightning
Royal Giant
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Hunter The Log

Defense Synergies 2 12

Skeletons
Fisherman Electro Spirit Royal Delivery Hunter The Log
Electro Spirit
Skeletons Hunter The Log Fisherman
Royal Delivery
Skeletons Hunter The Log
Royal Giant
Hunter
Fisherman Skeletons Electro Spirit Royal Delivery The Log
Lightning
The Log
The Log
Skeletons Electro Spirit Royal Delivery Hunter Lightning Fisherman
Fisherman
Skeletons Hunter Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log
Hunter Skeletons Royal Delivery The Log Fisherman
Hunter Fisherman Skeletons Royal Delivery Lightning
Hunter Skeletons Fisherman
Lightning Royal Delivery The Log
Royal Delivery The Log Skeletons Electro Spirit Hunter
Hunter Lightning Electro Spirit Royal Delivery
Lightning Electro Spirit The Log
Hunter Skeletons Fisherman
Skeletons Royal Delivery Hunter Fisherman
Skeletons Electro Spirit Royal Delivery Hunter The Log Fisherman
Hunter Royal Delivery
Hunter Skeletons Royal Delivery Lightning The Log
Electro Spirit Royal Delivery Hunter The Log
Hunter
Royal Delivery Hunter Lightning The Log Fisherman
Skeletons Royal Delivery Hunter Fisherman
Royal Delivery Electro Spirit Hunter The Log Fisherman
Royal Delivery Hunter The Log Electro Spirit Fisherman
Hunter Fisherman
Electro Spirit Royal Delivery Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Fisherman
Royal Delivery Hunter Lightning The Log Fisherman
Royal Delivery Skeletons Hunter Lightning The Log Fisherman
Hunter Lightning Royal Delivery The Log Fisherman
Skeletons Royal Delivery Hunter Fisherman
Royal Delivery Skeletons Electro Spirit Hunter
Royal Delivery Skeletons Hunter Lightning
Royal Delivery Hunter Fisherman
Royal Delivery Lightning Skeletons Electro Spirit The Log
Skeletons Royal Delivery
Hunter
Lightning Royal Delivery The Log
Royal Delivery Lightning Skeletons Hunter
Skeletons Electro Spirit Royal Delivery Hunter Lightning The Log Fisherman
Electro Spirit Royal Delivery Hunter The Log
Electro Spirit Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Fisherman
Lightning The Log
Lightning The Log
The Log
Electro Spirit Hunter
The Log
The Log Hunter Lightning
The Log Lightning Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning
Lightning Hunter The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Hunter The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning Hunter The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Electro Spirit Hunter
Fisherman
The Log Hunter Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Hunter
Lightning Electro Spirit
Lightning
Lightning Hunter The Log
Lightning Electro Spirit
Lightning The Log
Lightning Electro Spirit
Lightning Hunter
The Log
Lightning Hunter
The Log Lightning
Lightning
Electro Spirit Lightning The Log
Lightning
Lightning The Log
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: