My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Goblin Cage Hunter Fisherman Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Skeleton Dragons Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Goblin Cage Hunter Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Goblin Cage Hunter Fisherman
Earthquake
Goblin Cage
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Hunter Fisherman Electro Wizard
Fireball
Skeleton Dragons Goblin Cage Hunter Fisherman Electro Wizard
Poison
Skeleton Dragons Goblin Cage Hunter Fisherman Electro Wizard
Lightning
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Hunter Fisherman Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Skeleton Dragons Mini P.E.K.K.A Goblin Cage Hunter Electro Wizard Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Skeleton Dragons Mini P.E.K.K.A Goblin Cage

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Giant Mini P.E.K.K.A Goblin Cage Fisherman
Royal Giant
Hunter Fisherman Skeleton Dragons Electro Wizard
Mini P.E.K.K.A
Skeleton Dragons Hunter Electro Wizard
Goblin Cage
Skeleton Dragons Hunter
Hunter
Royal Giant Fisherman Mini P.E.K.K.A Goblin Cage
Fisherman
Royal Giant Hunter Skeleton Dragons
Electro Wizard
Royal Giant Mini P.E.K.K.A
Golden Knight

Defense Synergies 3 10

Skeleton Dragons
Goblin Cage Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Skeleton Dragons Hunter Fisherman
Goblin Cage
Skeleton Dragons Hunter Electro Wizard
Hunter
Fisherman Skeleton Dragons Mini P.E.K.K.A Goblin Cage Electro Wizard Golden Knight
Fisherman
Hunter Skeleton Dragons Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Skeleton Dragons Goblin Cage Hunter
Golden Knight
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Cage Electro Wizard Golden Knight
Mini P.E.K.K.A Hunter Skeleton Dragons Goblin Cage Fisherman Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Fisherman Skeleton Dragons Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Skeleton Dragons Fisherman Electro Wizard
Mini P.E.K.K.A Goblin Cage
Skeleton Dragons Hunter Electro Wizard
Skeleton Dragons Hunter Electro Wizard Goblin Cage
Skeleton Dragons Goblin Cage Electro Wizard Golden Knight
Mini P.E.K.K.A Hunter Goblin Cage Fisherman
Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Skeleton Dragons Electro Wizard Hunter Fisherman
Skeleton Dragons Hunter Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Skeleton Dragons Electro Wizard
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Hunter Electro Wizard Golden Knight
Mini P.E.K.K.A Goblin Cage Hunter Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Fisherman Electro Wizard
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Hunter Fisherman Electro Wizard
Goblin Cage Skeleton Dragons Hunter Fisherman Electro Wizard Golden Knight
Goblin Cage Hunter Skeleton Dragons Fisherman Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Fisherman Electro Wizard
Skeleton Dragons Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Fisherman Electro Wizard
Electro Wizard Skeleton Dragons Mini P.E.K.K.A Hunter Fisherman
Mini P.E.K.K.A Goblin Cage Hunter Fisherman Electro Wizard Golden Knight
Mini P.E.K.K.A Hunter Goblin Cage Fisherman Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Fisherman
Skeleton Dragons Hunter Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Fisherman
Goblin Cage Electro Wizard Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Goblin Cage
Mini P.E.K.K.A Goblin Cage Hunter Golden Knight
Goblin Cage Electro Wizard
Mini P.E.K.K.A Goblin Cage Hunter Golden Knight
Skeleton Dragons Goblin Cage
Electro Wizard Skeleton Dragons Mini P.E.K.K.A Goblin Cage Hunter Fisherman Golden Knight
Skeleton Dragons Mini P.E.K.K.A Goblin Cage Hunter Electro Wizard Golden Knight
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Golden Knight
Skeleton Dragons Fisherman Electro Wizard Golden Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons Fisherman Golden Knight
Mini P.E.K.K.A Fisherman Electro Wizard
Skeleton Dragons Fisherman Electro Wizard Golden Knight
Skeleton Dragons
Skeleton Dragons Hunter Fisherman Golden Knight
Skeleton Dragons Fisherman
Skeleton Dragons Fisherman
Skeleton Dragons Hunter Golden Knight
Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A Fisherman
Skeleton Dragons Mini P.E.K.K.A Hunter Fisherman Electro Wizard
Skeleton Dragons Golden Knight
Skeleton Dragons
Skeleton Dragons
Fisherman
Skeleton Dragons
Skeleton Dragons Hunter
Fisherman
Skeleton Dragons Hunter Fisherman Electro Wizard Golden Knight
Skeleton Dragons Fisherman Golden Knight
Skeleton Dragons Fisherman Golden Knight
Skeleton Dragons Hunter Electro Wizard
Electro Wizard Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Hunter
Skeleton Dragons Electro Wizard
Electro Wizard
Skeleton Dragons Hunter Electro Wizard
Skeleton Dragons Mini P.E.K.K.A Hunter Electro Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Electro Wizard Golden Knight
Skeleton Dragons Electro Wizard
Electro Wizard Golden Knight
Skeleton Dragons

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