My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Barbarians Guards
Zap
Bats Royal Giant Guards
Barbarian Barrel
Ice Spirit Barbarians Goblin Cage Wizard Guards
The Log
Ice Spirit Barbarians Royal Giant Goblin Cage Guards
Earthquake
Barbarians Goblin Cage Guards
Arrows
Ice Spirit Bats Guards
Royal Delivery
Ice Spirit Bats Barbarians Goblin Cage Wizard Guards
Fireball
Barbarians Goblin Cage Wizard
Poison
Bats Barbarians Goblin Cage Wizard Guards
Lightning
Goblin Cage Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Guards Fireball Goblin Cage Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Guards Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Cage Bats Barbarians Royal Giant Guards
Bats
Royal Giant Ice Spirit Goblin Cage
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Bats Fireball Ice Spirit Wizard Guards
Fireball
Royal Giant
Goblin Cage
Ice Spirit Bats
Wizard
Royal Giant
Guards
Ice Spirit Royal Giant

Defense Synergies 1 10

Ice Spirit
Goblin Cage Bats Barbarians Fireball Wizard Guards
Bats
Ice Spirit Goblin Cage
Barbarians
Ice Spirit
Royal Giant
Fireball
Ice Spirit Goblin Cage
Goblin Cage
Ice Spirit Bats Fireball Wizard Guards
Wizard
Ice Spirit Goblin Cage Guards
Guards
Ice Spirit Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Wizard
Barbarians Ice Spirit Bats Goblin Cage
Barbarians Goblin Cage Bats
Barbarians Goblin Cage Bats Guards
Barbarians Fireball Goblin Cage
Fireball Bats Guards
Bats Ice Spirit Fireball Goblin Cage Wizard
Barbarians Fireball Goblin Cage
Barbarians Goblin Cage
Guards Ice Spirit Barbarians
Bats Barbarians Guards Fireball Wizard
Bats Fireball Wizard
Barbarians Goblin Cage Ice Spirit Bats Fireball Wizard Guards
Fireball Wizard Ice Spirit Bats Barbarians Goblin Cage Guards
Barbarians Goblin Cage
Barbarians Ice Spirit Fireball Goblin Cage
Barbarians Wizard Bats Fireball Goblin Cage
Ice Spirit Fireball Goblin Cage Bats Barbarians Wizard Guards
Goblin Cage Wizard Ice Spirit Bats Barbarians Fireball Guards
Barbarians Goblin Cage
Wizard Bats Barbarians Fireball Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball Goblin Cage
Fireball Wizard
Barbarians Guards Ice Spirit Bats Goblin Cage
Guards Bats Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Guards
Fireball Wizard Ice Spirit Bats
Guards Bats Barbarians Fireball Goblin Cage
Barbarians Goblin Cage
Goblin Cage Ice Spirit Bats Barbarians Fireball
Barbarians Goblin Cage Guards
Bats Barbarians Goblin Cage Guards
Barbarians Fireball Goblin Cage Guards
Barbarians Fireball Goblin Cage Wizard Guards
Wizard Barbarians Fireball Goblin Cage
Barbarians Guards Ice Spirit Bats Fireball Goblin Cage
Bats Barbarians Fireball Goblin Cage Wizard
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Barbarians Fireball Guards
Fireball Wizard
Fireball Wizard Ice Spirit Bats
Wizard
Fireball Ice Spirit Wizard
Fireball Wizard
Bats Fireball Guards
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Ice Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Ice Spirit Bats Fireball Wizard Guards
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Bats Barbarians Fireball Guards
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Ice Spirit Bats Fireball Guards
Bats Fireball
Fireball
Fireball Wizard

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