My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner
Giant Snowball
Cannon Miner
Zap
Cannon Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker
The Log
Ice Spirit Cannon Firecracker Royal Giant
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Miner
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Cannon Firecracker Miner Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Cannon

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Royal Giant Firecracker Royal Giant Miner
Zap
Ice Spirit Firecracker Miner Knight Royal Giant Poison
Knight
Ice Spirit Firecracker Zap Poison Miner
Cannon
Firecracker
Zap Knight Royal Giant Miner Ice Spirit
Royal Giant
Ice Spirit Firecracker Poison Miner Ice Spirit Zap
Poison
Royal Giant Miner Zap Knight
Miner
Zap Firecracker Royal Giant Poison Ice Spirit Knight

Defense Synergies 4 12

Ice Spirit
Zap Knight Cannon Firecracker Poison Miner
Zap
Ice Spirit Cannon Knight Firecracker Poison Miner
Knight
Cannon Firecracker Ice Spirit Zap Poison
Cannon
Zap Knight Ice Spirit Firecracker Poison
Firecracker
Knight Ice Spirit Zap Cannon
Royal Giant
Poison
Ice Spirit Zap Knight Cannon
Miner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker
Ice Spirit Zap Knight Cannon Firecracker
Cannon Knight
Cannon Knight Firecracker
Firecracker Poison
Zap Cannon Firecracker
Ice Spirit Zap Cannon Firecracker Poison
Zap Cannon Poison
Cannon
Knight Ice Spirit Cannon Firecracker Miner
Poison Zap Knight Cannon Firecracker
Zap Firecracker Poison
Cannon Ice Spirit Zap Knight
Ice Spirit Zap Cannon Firecracker Poison
Knight Cannon
Ice Spirit Zap Cannon
Knight Cannon Firecracker Poison
Ice Spirit Cannon Zap Knight Firecracker
Zap Poison Ice Spirit Knight Cannon Firecracker
Cannon
Knight Cannon Firecracker Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Poison Zap Knight Firecracker Miner
Ice Spirit Zap Knight
Zap Knight
Knight Cannon
Firecracker Poison Ice Spirit Zap
Knight
Knight
Zap Ice Spirit Knight Firecracker Poison
Cannon
Knight
Zap Poison
Knight Cannon
Cannon Firecracker
Ice Spirit Zap Knight Firecracker Poison
Poison Zap Cannon Firecracker
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Zap Miner
Poison Miner
Knight Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Ice Spirit Zap
Firecracker Poison
Poison Ice Spirit Zap Firecracker
Poison Miner Zap Firecracker
Poison
Firecracker Poison Miner Zap Knight
Poison Zap Firecracker
Poison Knight Firecracker Miner
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Zap Firecracker Poison
Zap Firecracker Poison Miner
Poison
Poison
Zap Poison
Zap Firecracker Poison Ice Spirit
Firecracker Poison Miner Zap
Zap Poison Miner
Poison Miner Zap Firecracker
Poison Zap Firecracker
Zap Ice Spirit Firecracker Poison
Poison Zap Miner
Zap Ice Spirit Firecracker Poison
Firecracker Poison
Zap Ice Spirit
Poison Zap Firecracker
Poison Miner Knight Firecracker
Zap Firecracker Poison
Zap Poison
Firecracker
Zap Ice Spirit Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker Miner
Firecracker

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