My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Royal Giant Ice Wizard Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Miner Fisherman Mighty Miner
Giant Snowball
Skeleton Barrel Miner Fisherman Mighty Miner
Zap
Skeleton Barrel Royal Giant Fisherman Mighty Miner
Barbarian Barrel
Knight Skeleton Barrel Ice Wizard
The Log
Skeleton Barrel Royal Giant Fisherman
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Miner Ice Wizard Fisherman
Fireball
Skeleton Barrel Ice Wizard Fisherman Mighty Miner
Poison
Skeleton Barrel Ice Wizard Fisherman
Lightning
Knight Ice Wizard Fisherman Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Miner Ice Wizard Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Miner Ice Wizard Fisherman Fireball Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Miner Ice Wizard

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Fireball Miner Ice Wizard
Skeleton Barrel
Knight Royal Giant Fireball Miner Fisherman
Royal Giant
Skeleton Barrel Fireball Miner Ice Wizard Fisherman
Fireball
Skeleton Barrel Royal Giant Knight Miner
Miner
Skeleton Barrel Royal Giant Knight Fireball
Ice Wizard
Royal Giant Knight Fisherman
Fisherman
Royal Giant Skeleton Barrel Ice Wizard
Mighty Miner

Defense Synergies 1 6

Knight
Ice Wizard Fireball Fisherman
Skeleton Barrel
Fireball
Royal Giant
Fireball
Knight Skeleton Barrel Miner Ice Wizard
Miner
Fireball
Ice Wizard
Knight Fireball Fisherman
Fisherman
Knight Ice Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Fireball
Knight Ice Wizard Fisherman
Fisherman Knight Ice Wizard
Knight Ice Wizard Fisherman
Fireball
Fireball Ice Wizard
Fireball Ice Wizard
Skeleton Barrel Fireball
Mighty Miner Ice Wizard Fisherman
Knight Miner Ice Wizard Fisherman
Ice Wizard Knight Fireball Fisherman
Fireball Ice Wizard
Knight Fireball Ice Wizard
Fireball
Knight
Fireball Fisherman
Knight Fireball Fisherman
Fireball Knight Ice Wizard Fisherman
Knight Fireball Ice Wizard Fisherman
Fisherman
Knight Fireball Fisherman
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Fisherman
Fireball Knight Skeleton Barrel Miner Fisherman
Knight Fisherman
Knight Fireball Fisherman
Knight Fisherman Mighty Miner
Fireball Skeleton Barrel Ice Wizard
Knight Fireball Ice Wizard
Mighty Miner Knight Fisherman
Knight Fireball
Knight
Fireball
Knight Fireball
Fireball
Knight Fireball Fisherman Mighty Miner
Fireball Ice Wizard Mighty Miner
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight
Fireball Skeleton Barrel Miner Ice Wizard Fisherman
Skeleton Barrel Fireball Miner
Knight Skeleton Barrel Fireball
Fireball
Fireball Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel Ice Wizard
Fireball Miner Skeleton Barrel Fisherman
Fireball Fisherman
Miner Knight Skeleton Barrel Fireball Fisherman
Fireball
Knight Skeleton Barrel Fireball Miner Fisherman
Skeleton Barrel Fireball Fisherman
Skeleton Barrel Fireball Fisherman
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fisherman
Skeleton Barrel Fireball Fisherman
Skeleton Barrel Fireball Miner
Fireball
Fireball
Fisherman
Skeleton Barrel Fireball
Fireball Ice Wizard
Fisherman
Fireball Miner Skeleton Barrel Ice Wizard Fisherman
Fireball Skeleton Barrel Miner Fisherman
Fireball Miner Skeleton Barrel Fisherman
Fireball Ice Wizard
Skeleton Barrel Fireball
Fireball
Fireball Miner
Fireball
Mighty Miner
Fireball
Skeleton Barrel Fireball
Fireball Ice Wizard
Fireball
Fireball Miner Knight
Skeleton Barrel Fireball
Fireball
Fireball
Fireball
Skeleton Barrel Fireball Miner
Fireball

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