My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Zappies Cannon Cart Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Cannon Cart Giant Skeleton Inferno Dragon
Giant Snowball
Bats Zappies Inferno Dragon
Zap
Bats Royal Giant Zappies Cannon Cart Inferno Dragon
Barbarian Barrel
Zappies Cannon Cart Giant Skeleton
The Log
Royal Giant Zappies Cannon Cart Giant Skeleton
Earthquake
Zappies
Arrows
Bats Zappies
Royal Delivery
Bats Zappies Cannon Cart Giant Skeleton Inferno Dragon
Fireball
Zappies Cannon Cart Inferno Dragon
Poison
Bats Zappies
Lightning
Cannon Cart Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Zappies Inferno Dragon Cannon Cart Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Zappies

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Zap Cannon Cart Inferno Dragon
Zap
Fireball Cannon Cart Bats Royal Giant Zappies Giant Skeleton
Royal Giant
Bats Fireball Zap Zappies Cannon Cart Giant Skeleton
Fireball
Zap Royal Giant
Zappies
Zap Royal Giant Cannon Cart Giant Skeleton
Cannon Cart
Zap Bats Royal Giant Zappies
Giant Skeleton
Bats Zap Royal Giant Zappies
Inferno Dragon
Bats

Defense Synergies 1 13

Bats
Zap Zappies Cannon Cart Giant Skeleton Inferno Dragon
Zap
Fireball Bats Zappies Cannon Cart Giant Skeleton Inferno Dragon
Royal Giant
Fireball
Zap Zappies
Zappies
Bats Zap Fireball Cannon Cart Giant Skeleton
Cannon Cart
Bats Zap Zappies Giant Skeleton
Giant Skeleton
Bats Zap Zappies Cannon Cart
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Zappies
Inferno Dragon Bats Zap Zappies Cannon Cart
Bats Zappies Cannon Cart Giant Skeleton Inferno Dragon
Inferno Dragon Bats Zappies Cannon Cart
Fireball Giant Skeleton
Fireball Bats Zap Zappies Cannon Cart
Bats Inferno Dragon Zap Fireball Zappies
Zap Fireball Cannon Cart Giant Skeleton
Zappies Inferno Dragon
Zappies Cannon Cart Giant Skeleton
Bats Zap Fireball Zappies Cannon Cart Giant Skeleton
Inferno Dragon Bats Zap Fireball Zappies
Bats Zap Fireball Zappies Cannon Cart Giant Skeleton
Fireball Bats Zap Zappies Cannon Cart
Inferno Dragon Zappies Cannon Cart
Zap Fireball Zappies Inferno Dragon
Bats Fireball Zappies Cannon Cart
Fireball Bats Zap Zappies Cannon Cart
Zap Bats Fireball Zappies Cannon Cart Giant Skeleton Inferno Dragon
Zappies Cannon Cart Inferno Dragon
Bats Fireball Zappies Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies Cannon Cart Giant Skeleton
Fireball Zap Cannon Cart Inferno Dragon
Zappies Giant Skeleton Bats Zap Cannon Cart
Giant Skeleton Bats Zap Fireball Zappies Cannon Cart
Giant Skeleton Zappies Cannon Cart Inferno Dragon
Fireball Bats Zap Zappies
Bats Fireball Zappies Cannon Cart Giant Skeleton
Giant Skeleton Zappies Cannon Cart Inferno Dragon
Zap Giant Skeleton Bats Fireball Zappies Cannon Cart Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Bats Zappies Cannon Cart Giant Skeleton
Zap Fireball Giant Skeleton
Cannon Cart Giant Skeleton Fireball Zappies
Fireball Zappies Cannon Cart
Zappies Bats Zap Fireball Cannon Cart Giant Skeleton Inferno Dragon
Bats Zap Fireball Zappies Cannon Cart Giant Skeleton Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Cannon Cart Giant Skeleton
Cannon Cart Fireball Giant Skeleton
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball
Zap Fireball Cannon Cart
Fireball Zap
Fireball Cannon Cart
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball Cannon Cart
Zap Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball Zappies
Fireball
Zap Fireball
Zap Fireball Zappies
Giant Skeleton
Fireball
Zap Bats Fireball Zappies Cannon Cart
Fireball Zap Zappies
Fireball
Fireball Cannon Cart
Zap Fireball
Zap Fireball Giant Skeleton
Cannon Cart
Zap Bats Fireball Zappies Giant Skeleton
Bats Zap Fireball Zappies
Zap Fireball Cannon Cart Giant Skeleton
Cannon Cart Inferno Dragon
Fireball

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