My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Baby Dragon
Zap
Goblin Gang Royal Giant Dart Goblin Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wizard Goblin Barrel
The Log
Goblin Gang Royal Giant Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Knight Goblin Gang Dart Goblin Wizard Goblin Barrel Baby Dragon
Fireball
Goblin Gang Dart Goblin Wizard Goblin Barrel Baby Dragon
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Knight Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Dart Goblin Goblin Barrel Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Dart Goblin

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Goblin Barrel Baby Dragon Wizard The Log
Goblin Gang
Knight Goblin Barrel Royal Giant Dart Goblin Baby Dragon
Royal Giant
Dart Goblin Goblin Barrel Goblin Gang Wizard Baby Dragon The Log
Dart Goblin
Knight Royal Giant Goblin Barrel Goblin Gang Baby Dragon The Log
Wizard
Knight Royal Giant
Goblin Barrel
Knight Goblin Gang Royal Giant Dart Goblin Baby Dragon
Baby Dragon
Knight Goblin Gang Royal Giant Dart Goblin Goblin Barrel
The Log
Knight Royal Giant Dart Goblin

Defense Synergies 2 9

Knight
Goblin Gang Dart Goblin Wizard Baby Dragon The Log
Goblin Gang
Knight Dart Goblin The Log
Royal Giant
Dart Goblin
Knight Goblin Gang Baby Dragon The Log
Wizard
Knight The Log
Goblin Barrel
Baby Dragon
Knight Dart Goblin The Log
The Log
Knight Goblin Gang Dart Goblin Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard Baby Dragon The Log
Knight Goblin Gang Dart Goblin The Log
Goblin Gang Knight Dart Goblin
Knight Goblin Gang Dart Goblin
The Log
Goblin Gang The Log Dart Goblin Baby Dragon
Dart Goblin Goblin Gang Wizard Baby Dragon
Dart Goblin Baby Dragon The Log
Goblin Gang
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Knight Wizard Baby Dragon The Log
Goblin Gang Dart Goblin Wizard Baby Dragon
Knight Goblin Gang Wizard The Log
Wizard Goblin Gang Dart Goblin Baby Dragon The Log
Knight Goblin Gang
Goblin Gang The Log
Wizard Knight Goblin Gang
Knight Goblin Gang Dart Goblin Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Knight Dart Goblin
Dart Goblin
Goblin Gang Wizard Knight Dart Goblin Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Wizard Baby Dragon The Log
Goblin Gang Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Wizard Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Knight Dart Goblin
Knight
Knight Baby Dragon The Log
Goblin Gang Dart Goblin
Knight Dart Goblin
The Log
Knight Goblin Gang Wizard
Wizard Dart Goblin Baby Dragon
Goblin Gang Knight Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Knight Dart Goblin The Log
Wizard Baby Dragon The Log
Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon The Log
The Log Dart Goblin Wizard Baby Dragon
The Log Dart Goblin Wizard
Goblin Gang
Knight Dart Goblin Wizard The Log
Dart Goblin Wizard Baby Dragon
Knight Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Dart Goblin Wizard Baby Dragon
Wizard Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard
Dart Goblin Wizard The Log
Wizard The Log
Goblin Gang Dart Goblin
Dart Goblin Wizard Baby Dragon
The Log
Knight Goblin Gang Dart Goblin Wizard Baby Dragon
The Log Dart Goblin Wizard Baby Dragon
Dart Goblin
Goblin Gang Dart Goblin Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard

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