My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Dark Prince
Giant Snowball
Guards
Zap
Royal Giant Guards Dark Prince
Barbarian Barrel
Electro Spirit Knight Tesla Guards Dark Prince Electro Wizard
The Log
Electro Spirit Royal Giant Guards Dark Prince
Earthquake
Tesla Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Knight Guards Dark Prince Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Guards Electro Wizard
Lightning
Knight Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Earthquake Guards Tesla Dark Prince Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Earthquake Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Knight
Earthquake Electro Wizard
Tesla
Royal Giant
Earthquake Electro Spirit Guards Dark Prince Electro Wizard
Earthquake
Royal Giant Knight Dark Prince
Guards
Royal Giant
Dark Prince
Royal Giant Earthquake Electro Wizard
Electro Wizard
Knight Royal Giant Dark Prince

Defense Synergies 2 9

Electro Spirit
Dark Prince Electro Wizard
Knight
Tesla Electro Wizard Earthquake
Tesla
Knight Earthquake Guards Dark Prince Electro Wizard
Royal Giant
Earthquake
Knight Tesla
Guards
Tesla Electro Wizard
Dark Prince
Electro Spirit Tesla Electro Wizard
Electro Wizard
Knight Electro Spirit Tesla Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Electro Wizard
Knight Tesla Dark Prince Electro Wizard
Tesla Knight Dark Prince Electro Wizard
Tesla Knight Guards Dark Prince Electro Wizard
Earthquake Dark Prince
Electro Spirit Tesla Earthquake Guards Dark Prince Electro Wizard
Tesla Electro Wizard Electro Spirit
Earthquake Electro Spirit Tesla Electro Wizard
Tesla
Knight Guards Tesla Dark Prince Electro Wizard
Guards Electro Wizard Electro Spirit Knight Tesla Earthquake Dark Prince
Tesla Electro Wizard
Tesla Knight Earthquake Guards Dark Prince Electro Wizard
Electro Spirit Tesla Earthquake Guards Dark Prince Electro Wizard
Knight Tesla Electro Wizard
Tesla Electro Wizard
Tesla Knight Dark Prince Electro Wizard
Tesla Electro Spirit Knight Guards Dark Prince Electro Wizard
Earthquake Electro Spirit Knight Tesla Guards Dark Prince Electro Wizard
Tesla Electro Wizard
Dark Prince Electro Spirit Knight Tesla Earthquake Guards Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Dark Prince Electro Wizard
Electro Wizard Knight Tesla
Guards Knight Dark Prince Electro Wizard
Guards Dark Prince Knight Tesla Electro Wizard
Knight Tesla Guards Dark Prince
Electro Spirit Tesla Electro Wizard
Guards Dark Prince Knight Tesla Electro Wizard
Knight Tesla Dark Prince
Electro Wizard Electro Spirit Knight Dark Prince
Tesla Guards
Knight Tesla Guards Dark Prince
Guards Dark Prince Electro Wizard
Dark Prince Knight Tesla Guards
Tesla
Tesla Guards Electro Wizard Electro Spirit Knight Dark Prince
Electro Spirit Tesla Earthquake Dark Prince Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards
Electro Wizard
Earthquake
Earthquake Knight Guards Dark Prince
Earthquake Dark Prince
Electro Spirit
Earthquake
Earthquake
Guards Electro Wizard
Knight Earthquake Dark Prince Electro Wizard
Earthquake Knight
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Dark Prince Electro Wizard
Earthquake
Earthquake
Earthquake
Earthquake Electro Spirit Dark Prince
Earthquake Electro Wizard
Electro Wizard
Electro Wizard Electro Spirit Guards
Earthquake
Electro Spirit Electro Wizard
Earthquake
Earthquake Electro Wizard Electro Spirit Guards Dark Prince
Electro Wizard
Knight Dark Prince Electro Wizard
Earthquake
Dark Prince
Electro Spirit Guards Electro Wizard
Electro Wizard
Dark Prince Electro Wizard

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