My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Electro Spirit Knight Tesla Magic Archer
The Log
Electro Spirit Royal Giant
Earthquake
Tesla
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Knight Magic Archer
Fireball
Tesla Magic Archer
Poison
Bats Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Giant Snowball Knight Earthquake Tesla Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Giant Snowball Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Royal Giant
Bats
Knight Royal Giant
Giant Snowball
Earthquake Electro Spirit Knight Royal Giant Magic Archer
Knight
Bats Giant Snowball Earthquake Magic Archer
Tesla
Royal Giant
Bats Earthquake Electro Spirit Giant Snowball Magic Archer
Earthquake
Giant Snowball Royal Giant Knight
Magic Archer
Giant Snowball Knight Royal Giant

Defense Synergies 3 11

Electro Spirit
Giant Snowball
Bats
Knight Giant Snowball Tesla Earthquake
Giant Snowball
Electro Spirit Bats Knight Tesla Earthquake Magic Archer
Knight
Bats Tesla Magic Archer Giant Snowball Earthquake
Tesla
Knight Bats Giant Snowball Earthquake Magic Archer
Royal Giant
Earthquake
Bats Giant Snowball Knight Tesla
Magic Archer
Knight Giant Snowball Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Magic Archer
Bats Knight Tesla
Tesla Bats Giant Snowball Knight
Tesla Bats Knight
Earthquake
Electro Spirit Bats Giant Snowball Tesla Earthquake Magic Archer
Bats Giant Snowball Tesla Electro Spirit Magic Archer
Earthquake Electro Spirit Tesla Magic Archer
Tesla
Knight Giant Snowball Tesla
Bats Electro Spirit Giant Snowball Knight Tesla Earthquake Magic Archer
Tesla Bats Giant Snowball Magic Archer
Tesla Bats Giant Snowball Knight Earthquake
Electro Spirit Bats Giant Snowball Tesla Earthquake Magic Archer
Knight Tesla
Giant Snowball Tesla
Tesla Bats Knight
Tesla Electro Spirit Bats Giant Snowball Knight Magic Archer
Giant Snowball Earthquake Electro Spirit Bats Knight Tesla Magic Archer
Tesla
Electro Spirit Bats Giant Snowball Knight Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Tesla
Giant Snowball Knight Tesla Magic Archer
Bats Knight
Bats Knight Tesla
Knight Tesla
Electro Spirit Bats Giant Snowball Tesla Magic Archer
Bats Knight Tesla
Knight Tesla
Electro Spirit Bats Giant Snowball Knight Magic Archer
Tesla
Bats Knight Tesla
Giant Snowball
Knight Tesla
Tesla Magic Archer
Tesla Electro Spirit Bats Knight Magic Archer
Bats Electro Spirit Giant Snowball Tesla Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight
Giant Snowball Magic Archer
Earthquake Magic Archer
Earthquake Knight
Giant Snowball Earthquake Magic Archer
Electro Spirit Bats Giant Snowball Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Giant Snowball
Bats Giant Snowball
Knight Earthquake Magic Archer
Giant Snowball Magic Archer
Earthquake Giant Snowball Knight Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Magic Archer
Giant Snowball Earthquake
Bats
Giant Snowball Earthquake Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Magic Archer
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Electro Spirit Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Magic Archer
Bats Giant Snowball Magic Archer
Electro Spirit Bats Giant Snowball
Giant Snowball
Giant Snowball Earthquake Magic Archer
Electro Spirit Giant Snowball Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Electro Spirit Bats Magic Archer
Giant Snowball Magic Archer
Knight Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball
Electro Spirit Bats Giant Snowball Magic Archer
Bats Giant Snowball Magic Archer
Giant Snowball Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: