My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Prince Bowler Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Inferno Dragon
Giant Snowball
Fire Spirit Witch Inferno Dragon
Zap
Fire Spirit Royal Giant Witch Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Witch Magic Archer
The Log
Fire Spirit Royal Giant Witch Prince
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Witch Prince Bowler Inferno Dragon Magic Archer
Fireball
Witch Bowler Inferno Dragon Magic Archer
Poison
Witch Magic Archer
Lightning
Witch Prince Bowler Inferno Dragon Magic Archer
Rocket
Witch Prince Bowler Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Inferno Dragon Magic Archer Witch Prince Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Inferno Dragon Magic Archer Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Prince Bowler Inferno Dragon
Royal Giant
Fire Spirit Lightning Witch Bowler Magic Archer
Witch
Royal Giant Prince Bowler
Prince
Fire Spirit Witch Bowler Lightning Magic Archer
Bowler
Fire Spirit Royal Giant Witch Prince Lightning Magic Archer
Lightning
Royal Giant Prince Bowler
Inferno Dragon
Fire Spirit
Magic Archer
Royal Giant Prince Bowler

Defense Synergies 0 4

Fire Spirit
Royal Giant
Witch
Prince Bowler
Prince
Witch Bowler Magic Archer
Bowler
Witch Prince
Lightning
Inferno Dragon
Magic Archer
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Magic Archer
Inferno Dragon Witch Prince
Witch Prince Bowler Fire Spirit Lightning Inferno Dragon
Witch Prince Inferno Dragon Bowler
Lightning Prince Bowler
Bowler Fire Spirit Magic Archer
Lightning Inferno Dragon Fire Spirit Witch Magic Archer
Bowler Lightning Magic Archer
Witch Inferno Dragon Prince
Fire Spirit Prince Bowler
Witch Bowler Magic Archer
Inferno Dragon Witch Magic Archer
Prince Bowler Fire Spirit Witch Lightning
Fire Spirit Bowler Witch Prince Magic Archer
Inferno Dragon Prince
Prince Bowler Lightning Inferno Dragon
Witch Prince Bowler
Fire Spirit Witch Prince Bowler Magic Archer
Witch Fire Spirit Bowler Inferno Dragon Magic Archer
Prince Inferno Dragon
Bowler Fire Spirit Witch Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Bowler
Prince Bowler Lightning Inferno Dragon Magic Archer
Witch Prince Bowler Lightning
Prince Bowler Lightning
Witch Prince Bowler Inferno Dragon
Fire Spirit Witch Magic Archer
Prince Witch Bowler Lightning
Prince Inferno Dragon
Lightning Witch Prince Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Witch Prince Bowler
Lightning Prince Bowler
Prince Bowler Lightning Witch
Witch Bowler Magic Archer
Witch Prince Bowler Lightning Inferno Dragon Magic Archer
Bowler Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Bowler Magic Archer
Lightning Magic Archer
Lightning Prince
Fire Spirit Bowler Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Witch Bowler Magic Archer
Fire Spirit Bowler Lightning Magic Archer
Lightning
Lightning Fire Spirit Prince Bowler
Lightning Prince Bowler Magic Archer
Lightning Fire Spirit Magic Archer
Lightning Fire Spirit Bowler Magic Archer
Lightning Magic Archer
Lightning Prince Magic Archer
Lightning Witch Bowler Magic Archer
Lightning Magic Archer Bowler
Lightning
Lightning
Lightning Fire Spirit Prince Bowler Magic Archer
Lightning Fire Spirit Witch Bowler Magic Archer
Lightning Prince Bowler Magic Archer
Lightning
Prince Bowler Lightning
Lightning
Fire Spirit Witch Bowler Magic Archer
Witch Inferno Dragon
Witch Bowler Lightning Magic Archer
Lightning Witch Prince Bowler Magic Archer
Lightning Magic Archer
Lightning Fire Spirit Witch Magic Archer
Lightning Witch
Lightning Bowler
Lightning Magic Archer
Lightning Magic Archer
Prince
Bowler Lightning Magic Archer
Lightning Fire Spirit Witch Prince Magic Archer
Lightning Fire Spirit Witch Magic Archer
Lightning Prince Bowler Magic Archer
Bowler Lightning Magic Archer
Lightning
Prince
Witch Bowler Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Witch Prince Bowler Magic Archer
Prince Inferno Dragon
Lightning Bowler

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