My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Hunter Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Fisherman Lumberjack
Zap
Skeletons Firecracker Royal Giant Fisherman
Barbarian Barrel
Skeletons Firecracker Hunter Lumberjack
The Log
Skeletons Firecracker Royal Giant Hunter Fisherman Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hunter Fisherman Lumberjack
Fireball
Firecracker Hunter Fisherman Lumberjack
Poison
Firecracker Hunter Fisherman
Lightning
Hunter Fisherman Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Firecracker Fisherman Hunter Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Lumberjack
Firecracker
Royal Giant Fisherman Lumberjack
Royal Giant
Arrows Firecracker Hunter Fisherman Lumberjack
Rage
Hunter
Royal Giant Fisherman Lumberjack
Fisherman
Royal Giant Hunter Firecracker
Lumberjack
Arrows Firecracker Royal Giant Hunter

Defense Synergies 2 8

Skeletons
Fisherman Firecracker Hunter Lumberjack
Arrows
Lumberjack
Firecracker
Skeletons Hunter Fisherman Lumberjack
Royal Giant
Rage
Hunter
Fisherman Skeletons Firecracker Lumberjack
Fisherman
Skeletons Hunter Firecracker
Lumberjack
Skeletons Arrows Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Hunter Lumberjack Skeletons Firecracker Fisherman
Hunter Fisherman Lumberjack Skeletons
Hunter Lumberjack Skeletons Firecracker Fisherman
Arrows Firecracker Lumberjack
Arrows Skeletons Firecracker Hunter Lumberjack
Hunter Arrows Firecracker
Arrows
Hunter Skeletons Fisherman Lumberjack
Skeletons Firecracker Hunter Fisherman Lumberjack
Skeletons Arrows Firecracker Hunter Fisherman Lumberjack
Arrows Hunter Firecracker
Hunter Lumberjack Skeletons
Arrows Firecracker Hunter Lumberjack
Hunter Lumberjack
Hunter Fisherman Lumberjack
Skeletons Arrows Firecracker Hunter Fisherman Lumberjack
Arrows Firecracker Hunter Fisherman Lumberjack
Arrows Hunter Firecracker Fisherman Lumberjack
Hunter Fisherman Lumberjack
Arrows Firecracker Hunter Fisherman Lumberjack
Hunter Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fisherman
Arrows Firecracker Hunter Fisherman Lumberjack
Lumberjack Skeletons Hunter Fisherman
Hunter Lumberjack Fisherman
Skeletons Hunter Fisherman Lumberjack
Arrows Firecracker Skeletons Hunter
Skeletons Hunter Lumberjack
Hunter Fisherman Lumberjack
Skeletons Firecracker
Skeletons
Hunter Lumberjack
Arrows
Skeletons Hunter Lumberjack
Firecracker
Skeletons Firecracker Hunter Fisherman Lumberjack
Arrows Firecracker Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Fisherman
Fisherman Lumberjack
Firecracker Arrows Fisherman
Arrows Firecracker
Firecracker Hunter Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Hunter
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Hunter Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker Hunter
Fisherman
Arrows Firecracker Hunter Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Hunter
Firecracker
Arrows Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows
Firecracker Hunter Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Fisherman

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