My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Musketeer Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Skeleton Army
Giant Snowball
Bomber Musketeer Skeleton Army Princess
Zap
Bomber Firecracker Royal Giant Skeleton Army Princess
Barbarian Barrel
Bomber Firecracker Musketeer Wizard Skeleton Army Princess
The Log
Bomber Firecracker Royal Giant Musketeer Skeleton Army Princess
Earthquake
Bomber Firecracker Skeleton Army
Arrows
Bomber Firecracker Skeleton Army Princess
Royal Delivery
Bomber Firecracker Musketeer Wizard Skeleton Army Princess
Fireball
Bomber Firecracker Musketeer Wizard Skeleton Army Princess
Poison
Bomber Firecracker Musketeer Wizard Skeleton Army Princess
Lightning
Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton Army Princess Musketeer Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Skeleton Army Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mega Knight
Firecracker
Royal Giant Princess Mega Knight
Royal Giant
Bomber Firecracker Musketeer Wizard Princess
Musketeer
Royal Giant Mega Knight
Wizard
Royal Giant Mega Knight
Skeleton Army
Princess
Firecracker Royal Giant Mega Knight
Mega Knight
Bomber Firecracker Musketeer Wizard Princess

Defense Synergies 0 10

Bomber
Firecracker
Musketeer Skeleton Army Princess Mega Knight
Royal Giant
Musketeer
Firecracker Skeleton Army Mega Knight
Wizard
Skeleton Army Mega Knight
Skeleton Army
Firecracker Musketeer Wizard Princess
Princess
Firecracker Skeleton Army Mega Knight
Mega Knight
Firecracker Musketeer Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Musketeer Wizard
Skeleton Army Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Bomber Musketeer
Skeleton Army Firecracker Musketeer Mega Knight
Bomber Firecracker Skeleton Army Princess Mega Knight
Skeleton Army Bomber Firecracker Musketeer Mega Knight
Musketeer Firecracker Wizard Princess
Musketeer Mega Knight
Musketeer Skeleton Army Princess
Skeleton Army Bomber Firecracker Musketeer Mega Knight
Skeleton Army Bomber Firecracker Musketeer Wizard Princess Mega Knight
Musketeer Firecracker Wizard Princess
Skeleton Army Mega Knight Bomber Musketeer Wizard
Bomber Wizard Skeleton Army Mega Knight Firecracker Princess
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Bomber Firecracker Musketeer Skeleton Army
Mega Knight Bomber Firecracker Musketeer Wizard Skeleton Army
Wizard Bomber Firecracker Musketeer Princess Mega Knight
Musketeer
Bomber Wizard Skeleton Army Mega Knight Firecracker Musketeer
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Bomber Firecracker Musketeer Wizard Mega Knight
Skeleton Army Mega Knight Musketeer
Skeleton Army Mega Knight Musketeer
Musketeer Skeleton Army Mega Knight
Firecracker Wizard Musketeer Princess
Skeleton Army Musketeer
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army
Musketeer Skeleton Army
Mega Knight Musketeer
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Bomber Firecracker Musketeer Skeleton Army Princess Mega Knight
Skeleton Army Bomber Firecracker Musketeer
Mega Knight Bomber Firecracker Musketeer Wizard Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Musketeer
Firecracker Musketeer Princess
Firecracker Musketeer
Bomber Wizard Firecracker Mega Knight
Firecracker Wizard Musketeer Princess
Bomber Firecracker Musketeer Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Musketeer
Firecracker Musketeer Wizard Princess
Firecracker Musketeer Wizard Princess
Firecracker Musketeer Princess
Firecracker Musketeer Princess
Princess Firecracker Musketeer
Bomber Firecracker Musketeer Wizard Princess
Firecracker Musketeer Wizard Princess Mega Knight
Bomber
Bomber Firecracker Musketeer Wizard Princess Mega Knight
Bomber Firecracker Wizard Princess Mega Knight
Musketeer Mega Knight
Wizard Princess
Musketeer
Musketeer
Firecracker Bomber Wizard Princess Mega Knight
Firecracker Musketeer Wizard Princess
Musketeer Wizard Princess Mega Knight
Firecracker Musketeer
Firecracker Musketeer Wizard Princess
Firecracker Musketeer Wizard
Bomber Musketeer Wizard Mega Knight
Firecracker Princess
Mega Knight
Firecracker Wizard Princess
Musketeer Skeleton Army Princess
Firecracker Musketeer Wizard Princess
Firecracker Musketeer Wizard Princess Mega Knight
Bomber Firecracker Musketeer Wizard Princess
Firecracker Musketeer Mega Knight
Firecracker Musketeer Princess
Firecracker Musketeer Princess
Firecracker Musketeer Princess Mega Knight
Firecracker Wizard Mega Knight

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