My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Firecracker Royal Giant Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Royal Giant Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Guards Mini P.E.K.K.A Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Mega Knight
Firecracker
Royal Giant Mini P.E.K.K.A Mega Knight
Royal Giant
Arrows Firecracker Rocket Guards
Mini P.E.K.K.A
Arrows Firecracker Rage Mega Knight
Rocket
Royal Giant
Rage
Mini P.E.K.K.A
Guards
Royal Giant
Mega Knight
Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 1 5

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Guards Mega Knight
Royal Giant
Mini P.E.K.K.A
Arrows Firecracker Guards
Rocket
Rage
Guards
Firecracker Mini P.E.K.K.A
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Mini P.E.K.K.A Firecracker Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Mini P.E.K.K.A Firecracker Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Rocket Mega Knight
Arrows Firecracker Guards Mega Knight
Rocket Arrows Firecracker
Rocket Arrows Mega Knight
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Mega Knight
Guards Arrows Firecracker Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Mega Knight Rocket Guards
Rocket Mega Knight Arrows Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Rocket Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Guards
Arrows Firecracker Guards Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Mini P.E.K.K.A Rocket Mega Knight
Guards Mega Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Guards Mega Knight
Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Rocket
Mini P.E.K.K.A Rocket Guards
Mini P.E.K.K.A Mega Knight
Rocket Mega Knight Firecracker Mini P.E.K.K.A
Guards
Mega Knight Mini P.E.K.K.A Guards
Rocket Mega Knight Arrows Guards
Mini P.E.K.K.A Rocket Mega Knight Guards
Firecracker Mega Knight
Guards Firecracker Mini P.E.K.K.A Rocket
Arrows Mega Knight Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Guards
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rocket Guards
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Mini P.E.K.K.A Guards
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Firecracker Mini P.E.K.K.A Mega Knight
Rocket Arrows Firecracker Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker
Rocket Firecracker Guards
Mini P.E.K.K.A
Arrows Rocket Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker
Rocket Guards
Rocket Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Rocket Mega Knight
Arrows Firecracker
Rocket Arrows
Firecracker Mega Knight
Firecracker Rocket Guards
Firecracker Rocket
Firecracker Rocket Mega Knight
Firecracker Rocket Mega Knight

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