My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Curse Guards Fisherman
Giant Snowball
Bomber Goblin Curse Guards Fisherman
Zap
Bomber Royal Giant Goblin Curse Guards Fisherman
Barbarian Barrel
Bomber Goblin Curse Guards
The Log
Bomber Royal Giant Goblin Curse Guards Fisherman
Earthquake
Bomber Guards
Arrows
Bomber Goblin Curse Guards
Royal Delivery
Bomber Guards Fisherman
Fireball
Bomber Fisherman
Poison
Bomber Goblin Curse Guards Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Rage Guards Fisherman Goblinstein Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Goblin Curse Rage Guards

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Goblin Curse Mega Knight
Royal Giant
Bomber Fisherman Guards
Goblin Curse
Bomber
Rage
Guards
Royal Giant
Fisherman
Royal Giant Mega Knight
Mega Knight
Bomber Fisherman
Goblinstein

Defense Synergies 1 3

Bomber
Guards Fisherman
Royal Giant
Goblin Curse
Rage
Guards
Fisherman Bomber
Fisherman
Guards Bomber Mega Knight
Mega Knight
Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Goblin Curse Fisherman Mega Knight
Fisherman Mega Knight Bomber Goblin Curse
Goblin Curse Guards Fisherman Mega Knight
Bomber Mega Knight
Bomber Guards Mega Knight
Goblin Curse
Mega Knight
Goblin Curse Fisherman
Guards Bomber Fisherman Mega Knight
Goblin Curse Guards Bomber Fisherman Mega Knight
Goblin Curse
Mega Knight Bomber Goblin Curse Guards
Bomber Mega Knight Goblin Curse Guards
Goblin Curse Mega Knight
Goblin Curse Fisherman Mega Knight
Mega Knight Bomber Fisherman
Mega Knight Bomber Guards Fisherman
Bomber Goblin Curse Guards Fisherman Mega Knight
Goblin Curse Fisherman
Bomber Mega Knight Goblin Curse Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fisherman
Bomber Fisherman Mega Knight
Guards Mega Knight Fisherman
Guards Mega Knight Fisherman
Goblin Curse Guards Fisherman Mega Knight
Goblin Curse
Guards
Mega Knight Goblin Curse Fisherman
Mega Knight
Goblin Curse Guards
Mega Knight Guards
Mega Knight Guards
Mega Knight Goblin Curse Guards
Bomber Goblin Curse Mega Knight
Guards Bomber Fisherman
Mega Knight Bomber Goblin Curse
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Goblin Curse Fisherman
Guards
Bomber Goblin Curse Mega Knight
Goblin Curse
Bomber
Goblin Curse
Fisherman
Guards Fisherman
Fisherman
Goblin Curse
Fisherman
Fisherman
Fisherman
Bomber
Mega Knight
Bomber Fisherman
Bomber Fisherman Mega Knight
Bomber Goblin Curse Mega Knight
Mega Knight
Fisherman
Goblin Curse Bomber Mega Knight
Fisherman
Fisherman
Fisherman Mega Knight
Goblin Curse Fisherman
Goblin Curse
Guards
Bomber Mega Knight
Mega Knight
Goblin Curse
Guards
Goblin Curse
Mega Knight
Bomber
Mega Knight
Guards
Mega Knight
Mega Knight

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