My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Flying Machine
Zap
Goblins Royal Giant Flying Machine
Barbarian Barrel
Electro Spirit Goblins Hunter
The Log
Electro Spirit Goblins Royal Giant Hunter
Earthquake
Arrows
Electro Spirit Goblins Flying Machine
Royal Delivery
Electro Spirit Goblins Flying Machine Hunter
Fireball
Flying Machine Hunter
Poison
Flying Machine Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Poison Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Earthquake Flying Machine Poison Hunter Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblins Earthquake Flying Machine

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Goblins
Royal Giant
Royal Giant
Earthquake Poison Hunter Electro Spirit Goblins Flying Machine
Earthquake
Royal Giant Hunter Mega Knight
Flying Machine
Royal Giant Mega Knight
Poison
Royal Giant Mega Knight
Hunter
Royal Giant Earthquake Mega Knight
Mega Knight
Earthquake Flying Machine Poison Hunter

Defense Synergies 0 9

Electro Spirit
Hunter
Goblins
Flying Machine Poison Hunter
Royal Giant
Earthquake
Mega Knight
Flying Machine
Goblins Hunter Mega Knight
Poison
Goblins Mega Knight
Hunter
Electro Spirit Goblins Flying Machine Mega Knight
Mega Knight
Earthquake Flying Machine Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine
Hunter Goblins Flying Machine Mega Knight
Hunter Mega Knight Goblins
Hunter Goblins Mega Knight
Earthquake Poison Mega Knight
Electro Spirit Goblins Earthquake Flying Machine Hunter Mega Knight
Hunter Electro Spirit Flying Machine Poison
Earthquake Electro Spirit Flying Machine Poison Mega Knight
Hunter Goblins
Goblins Hunter Mega Knight
Goblins Poison Electro Spirit Earthquake Flying Machine Hunter Mega Knight
Hunter Flying Machine Poison
Hunter Mega Knight Earthquake Flying Machine
Mega Knight Electro Spirit Goblins Earthquake Poison Hunter
Hunter Mega Knight
Hunter Mega Knight
Mega Knight Goblins Poison Hunter
Mega Knight Electro Spirit Goblins Flying Machine Hunter
Earthquake Poison Hunter Electro Spirit Flying Machine Mega Knight
Hunter
Mega Knight Electro Spirit Goblins Earthquake Flying Machine Poison Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins
Poison Flying Machine Hunter Mega Knight
Mega Knight Goblins Hunter
Hunter Mega Knight
Hunter Mega Knight
Poison Electro Spirit Flying Machine Hunter
Goblins Flying Machine Hunter
Mega Knight Hunter
Mega Knight Electro Spirit Goblins Flying Machine Poison
Mega Knight Flying Machine Hunter
Mega Knight Poison
Mega Knight Hunter
Flying Machine Mega Knight
Electro Spirit Goblins Flying Machine Poison Hunter
Poison Mega Knight Electro Spirit Earthquake Flying Machine Hunter
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Flying Machine
Poison Flying Machine
Earthquake Flying Machine Poison
Earthquake Flying Machine Poison
Poison Earthquake Mega Knight
Poison Electro Spirit Flying Machine Hunter
Earthquake Flying Machine Poison
Earthquake Poison Flying Machine Hunter
Poison Flying Machine
Goblins Poison
Poison Earthquake Flying Machine
Poison Flying Machine
Earthquake Flying Machine Poison Hunter
Earthquake Flying Machine Poison
Earthquake Flying Machine Poison
Earthquake Flying Machine Poison Hunter
Earthquake Flying Machine Poison Mega Knight
Earthquake Poison
Earthquake Flying Machine Poison Hunter Mega Knight
Earthquake Flying Machine Poison Mega Knight
Earthquake Poison Mega Knight
Poison
Earthquake Flying Machine Poison
Earthquake Poison Electro Spirit Hunter Mega Knight
Poison Earthquake Flying Machine Hunter
Flying Machine Poison Mega Knight
Poison
Poison Flying Machine Hunter
Electro Spirit Flying Machine Poison
Poison Earthquake Hunter Mega Knight
Electro Spirit Poison
Mega Knight
Earthquake Poison
Earthquake Electro Spirit Flying Machine
Poison Flying Machine Hunter
Poison Flying Machine Hunter Mega Knight
Earthquake Flying Machine Poison
Poison
Flying Machine Mega Knight
Electro Spirit Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Mega Knight
Mega Knight

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