My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Royal Giant Musketeer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Knight Tesla Musketeer
The Log
Skeletons Royal Giant Musketeer
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Musketeer
Fireball
Tesla Musketeer
Poison
Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Tesla Fireball Musketeer Golden Knight Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Knight Tesla Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Musketeer Fireball
Tesla
Royal Giant
Fireball Musketeer
Fireball
Royal Giant Knight Mega Knight Golden Knight
Musketeer
Knight Royal Giant Mega Knight
Mega Knight
Fireball Musketeer
Golden Knight
Fireball

Defense Synergies 5 8

Skeletons
Tesla Musketeer Knight
Knight
Tesla Musketeer Skeletons Fireball
Tesla
Skeletons Knight Musketeer Fireball
Royal Giant
Fireball
Knight Tesla Musketeer Mega Knight Golden Knight
Musketeer
Skeletons Knight Tesla Fireball Mega Knight Golden Knight
Mega Knight
Fireball Musketeer
Golden Knight
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer Golden Knight
Skeletons Knight Tesla Musketeer Mega Knight
Tesla Mega Knight Skeletons Knight Musketeer
Tesla Skeletons Knight Musketeer Mega Knight
Fireball Mega Knight
Fireball Skeletons Tesla Musketeer Mega Knight
Tesla Musketeer Fireball
Tesla Fireball Musketeer Mega Knight Golden Knight
Tesla Skeletons Musketeer
Knight Skeletons Tesla Musketeer Mega Knight
Skeletons Knight Tesla Fireball Musketeer Mega Knight
Tesla Musketeer Fireball
Tesla Mega Knight Skeletons Knight Fireball Musketeer
Fireball Mega Knight Tesla Golden Knight
Knight Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Skeletons Knight Fireball Musketeer
Tesla Fireball Mega Knight Knight Musketeer Golden Knight
Knight Tesla Fireball Musketeer Mega Knight
Tesla Musketeer
Mega Knight Knight Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla Fireball
Fireball Knight Tesla Musketeer Mega Knight
Mega Knight Skeletons Knight Musketeer Golden Knight
Mega Knight Knight Tesla Fireball Musketeer
Skeletons Knight Tesla Musketeer Mega Knight
Fireball Skeletons Tesla Musketeer
Skeletons Knight Tesla Fireball Musketeer
Mega Knight Knight Tesla
Mega Knight Skeletons Knight Fireball
Skeletons Tesla Musketeer
Mega Knight Knight Tesla Musketeer Golden Knight
Mega Knight Fireball
Mega Knight Skeletons Knight Tesla Fireball Golden Knight
Tesla Fireball Musketeer Mega Knight
Tesla Skeletons Knight Fireball Musketeer Golden Knight
Mega Knight Tesla Fireball Musketeer Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Golden Knight
Fireball Musketeer Golden Knight
Fireball
Knight Fireball Musketeer
Fireball Mega Knight
Fireball Musketeer
Musketeer
Fireball
Fireball Golden Knight
Fireball Musketeer
Knight Fireball Musketeer Golden Knight
Fireball Musketeer
Knight Fireball Musketeer Golden Knight
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Golden Knight
Fireball Musketeer Mega Knight
Fireball
Fireball Musketeer Mega Knight
Fireball Mega Knight Golden Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Fireball Mega Knight
Fireball Musketeer Golden Knight
Fireball Musketeer Mega Knight Golden Knight
Fireball Musketeer Golden Knight
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Musketeer Mega Knight
Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer Golden Knight
Fireball Musketeer
Fireball Musketeer Mega Knight Golden Knight
Fireball Mega Knight

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