My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Flying Machine Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Flying Machine
Zap
Royal Giant Flying Machine
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Royal Giant
Earthquake
Arrows
Flying Machine
Royal Delivery
Valkyrie Flying Machine Electro Wizard
Fireball
Flying Machine Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Valkyrie Electro Wizard Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Flying Machine Electro Wizard Monk Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Valkyrie Flying Machine

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mega Knight
Royal Giant
Arrows Fireball Flying Machine Electro Wizard Monk
Fireball
Arrows Royal Giant Electro Wizard Mega Knight
Valkyrie
Flying Machine Electro Wizard
Flying Machine
Royal Giant Valkyrie Mega Knight
Electro Wizard
Royal Giant Fireball Valkyrie Mega Knight
Mega Knight
Arrows Fireball Flying Machine Electro Wizard
Monk
Royal Giant

Defense Synergies 1 11

Arrows
Mega Knight Fireball Valkyrie Monk
Royal Giant
Fireball
Arrows Valkyrie Electro Wizard Mega Knight
Valkyrie
Arrows Fireball Flying Machine Electro Wizard
Flying Machine
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Flying Machine Mega Knight
Mega Knight
Arrows Fireball Flying Machine Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine Electro Wizard
Valkyrie Flying Machine Electro Wizard Mega Knight Monk
Mega Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Mega Knight Monk
Arrows Fireball Valkyrie Mega Knight Monk
Arrows Fireball Valkyrie Flying Machine Electro Wizard Mega Knight
Electro Wizard Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Electro Wizard Mega Knight Monk
Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Fireball Flying Machine Mega Knight
Arrows Fireball Flying Machine Electro Wizard
Mega Knight Fireball Valkyrie Flying Machine Electro Wizard
Fireball Valkyrie Mega Knight Arrows Electro Wizard
Electro Wizard Mega Knight
Monk Fireball Electro Wizard Mega Knight
Mega Knight Arrows Fireball Valkyrie Electro Wizard
Arrows Fireball Mega Knight Valkyrie Flying Machine Electro Wizard
Arrows Valkyrie Fireball Flying Machine Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Arrows Fireball Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Flying Machine Mega Knight Monk
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Fireball Electro Wizard Monk
Valkyrie Mega Knight
Arrows Fireball Flying Machine Electro Wizard Monk
Fireball Valkyrie Flying Machine Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Fireball Valkyrie Flying Machine Monk
Mega Knight Valkyrie Flying Machine
Mega Knight Monk Arrows Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie
Fireball Valkyrie Flying Machine Mega Knight
Electro Wizard Fireball Valkyrie Flying Machine Monk
Arrows Valkyrie Mega Knight Fireball Flying Machine Electro Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine Monk
Arrows Fireball Monk Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine
Fireball Arrows Valkyrie Mega Knight
Arrows Fireball Flying Machine Monk
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Monk Flying Machine
Fireball Electro Wizard
Monk Arrows Fireball Valkyrie Flying Machine Electro Wizard
Fireball Monk Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine Monk
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Mega Knight
Monk Arrows Fireball
Arrows Fireball Flying Machine Electro Wizard Mega Knight Monk
Arrows Fireball Valkyrie Flying Machine Mega Knight Monk
Fireball Mega Knight Monk
Arrows Fireball
Monk
Arrows Fireball Flying Machine Monk
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Flying Machine Electro Wizard Monk
Fireball Arrows Flying Machine Mega Knight Monk
Fireball Arrows
Arrows Fireball Flying Machine Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard Monk
Mega Knight
Arrows Fireball Monk
Electro Wizard Fireball Flying Machine
Fireball Arrows Flying Machine Electro Wizard Monk
Arrows Fireball
Fireball Valkyrie Flying Machine Electro Wizard Mega Knight
Arrows Fireball Flying Machine
Monk Arrows Fireball
Flying Machine Mega Knight
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard Mega Knight Monk

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