My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Electro Spirit Executioner Electro Wizard
The Log
Electro Spirit Royal Giant
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Executioner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Electro Wizard Golden Knight Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage The Log Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Royal Giant
Electro Spirit Executioner The Log Electro Wizard
Rage
Electro Wizard Golden Knight
Executioner
Royal Giant The Log Mega Knight
The Log
Royal Giant Executioner Mega Knight
Electro Wizard
Royal Giant Rage Mega Knight
Mega Knight
Executioner The Log Electro Wizard
Golden Knight
Rage

Defense Synergies 0 9

Electro Spirit
The Log Electro Wizard Golden Knight
Royal Giant
Rage
Executioner
The Log Mega Knight
The Log
Electro Spirit Executioner Electro Wizard Mega Knight Golden Knight
Electro Wizard
Electro Spirit The Log Mega Knight
Mega Knight
Executioner The Log Electro Wizard
Golden Knight
Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard Golden Knight
Executioner The Log Electro Wizard Mega Knight
Mega Knight Executioner Electro Wizard
Electro Wizard Mega Knight
The Log Mega Knight
The Log Electro Spirit Executioner Electro Wizard Mega Knight
Electro Wizard Electro Spirit Executioner
Electro Spirit The Log Electro Wizard Mega Knight Golden Knight
Electro Wizard Mega Knight
Executioner Electro Wizard Electro Spirit The Log Mega Knight
Executioner Electro Wizard
Mega Knight The Log Electro Wizard
Executioner Mega Knight Electro Spirit The Log Electro Wizard Golden Knight
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Executioner Electro Wizard
Mega Knight Electro Spirit Executioner The Log Electro Wizard Golden Knight
Executioner The Log Electro Spirit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Electro Spirit Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Executioner The Log Mega Knight
Mega Knight The Log Electro Wizard Golden Knight
Mega Knight The Log Electro Wizard
Executioner Mega Knight
Executioner Electro Spirit Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard Mega Knight Electro Spirit The Log
Mega Knight Golden Knight
Mega Knight The Log Electro Wizard
Mega Knight Executioner Golden Knight
Executioner Mega Knight
Electro Wizard Electro Spirit Executioner The Log Golden Knight
Executioner Mega Knight Electro Spirit The Log Electro Wizard Golden Knight
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Executioner The Log Electro Wizard Golden Knight
The Log
The Log
Executioner The Log Mega Knight
Executioner Electro Spirit
Executioner The Log
The Log Executioner
The Log Golden Knight
Electro Wizard
The Log Electro Wizard Golden Knight
Executioner
Executioner The Log Golden Knight
The Log
Executioner The Log Golden Knight
Executioner The Log Mega Knight
Executioner The Log Electro Wizard Mega Knight
The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
The Log
The Log Electro Spirit Executioner Mega Knight
The Log Executioner Electro Wizard Golden Knight
The Log Mega Knight Golden Knight
The Log Golden Knight
Executioner Electro Wizard
Electro Wizard Electro Spirit
The Log Mega Knight
Electro Spirit Electro Wizard
Mega Knight
The Log
Electro Wizard Electro Spirit
Executioner Electro Wizard
The Log
Executioner Electro Wizard Mega Knight
The Log Executioner
Executioner Mega Knight
Electro Spirit The Log Electro Wizard Golden Knight
Executioner Electro Wizard
Executioner The Log Electro Wizard Mega Knight Golden Knight
Mega Knight

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