My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Royal Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Royal Giant
Giant Snowball
Spear Goblins Bomber Bats
Zap
Spear Goblins Bomber Bats Mortar Royal Giant
Barbarian Barrel
Spear Goblins Bomber Mortar
The Log
Spear Goblins Bomber Royal Giant
Earthquake
Spear Goblins Bomber Mortar
Arrows
Spear Goblins Bomber Bats
Royal Delivery
Spear Goblins Bomber Bats
Fireball
Bomber Mortar
Poison
Spear Goblins Bomber Bats Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Barbarian Barrel Mortar Fireball Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Bats Barbarian Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Mortar Royal Giant
Bomber
Royal Giant Bats Mortar Barbarian Barrel
Bats
Royal Giant Bomber Mortar Barbarian Barrel
Mortar
Royal Giant Spear Goblins Bomber Bats Fireball Barbarian Barrel Golden Knight
Royal Giant
Bomber Bats Mortar Fireball Barbarian Barrel Spear Goblins
Fireball
Royal Giant Mortar Golden Knight
Barbarian Barrel
Spear Goblins Royal Giant Bomber Bats Mortar
Golden Knight
Mortar Fireball

Defense Synergies 1 14

Spear Goblins
Bats Mortar Barbarian Barrel Golden Knight
Bomber
Bats Mortar Barbarian Barrel Golden Knight
Bats
Spear Goblins Bomber Mortar Barbarian Barrel Golden Knight
Mortar
Spear Goblins Bomber Bats Fireball Barbarian Barrel
Royal Giant
Fireball
Barbarian Barrel Mortar Golden Knight
Barbarian Barrel
Fireball Spear Goblins Bomber Bats Mortar
Golden Knight
Spear Goblins Bomber Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Mortar Fireball Barbarian Barrel Golden Knight
Bats Mortar
Mortar Bomber Bats
Bats Mortar
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel Spear Goblins Bomber Bats
Bats Spear Goblins Mortar Fireball
Fireball Barbarian Barrel Golden Knight
Mortar
Spear Goblins Bomber Barbarian Barrel
Bats Spear Goblins Bomber Fireball Barbarian Barrel
Spear Goblins Bats Fireball
Mortar Bomber Bats Fireball
Bomber Fireball Bats Mortar Barbarian Barrel Golden Knight
Mortar
Mortar Fireball
Bomber Bats Mortar Fireball
Mortar Fireball Spear Goblins Bomber Bats Barbarian Barrel Golden Knight
Mortar Barbarian Barrel Spear Goblins Bomber Bats Fireball
Mortar
Bomber Spear Goblins Bats Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Barbarian Barrel
Fireball Bomber Mortar Barbarian Barrel
Spear Goblins Bats Golden Knight
Bats Fireball Barbarian Barrel
Fireball Bats
Spear Goblins Bats Fireball
Spear Goblins Bats Mortar Fireball Barbarian Barrel
Bats Golden Knight
Fireball
Fireball Golden Knight
Bomber Fireball
Spear Goblins Bomber Bats Mortar Fireball Barbarian Barrel Golden Knight
Bats Bomber Fireball Barbarian Barrel Golden Knight
Bomber Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Barrel Golden Knight
Mortar Fireball Barbarian Barrel Golden Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fireball Mortar Barbarian Barrel
Fireball Spear Goblins Bats
Bomber Mortar
Fireball Barbarian Barrel
Fireball Mortar Golden Knight
Bats Fireball
Mortar Fireball Barbarian Barrel Golden Knight
Fireball
Mortar Fireball Barbarian Barrel Golden Knight
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Spear Goblins Bomber Mortar Fireball Barbarian Barrel Golden Knight
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bomber Bats
Bomber Mortar Fireball Barbarian Barrel
Bomber Mortar Fireball Barbarian Barrel Golden Knight
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Bomber Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Golden Knight
Fireball Mortar Golden Knight
Fireball Mortar Barbarian Barrel Golden Knight
Bats Fireball
Bats Fireball
Fireball
Bomber Mortar Fireball
Fireball
Fireball
Spear Goblins Bats Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball
Bomber Mortar Fireball
Fireball
Bats Fireball Golden Knight
Bats Fireball
Mortar Fireball Barbarian Barrel Golden Knight
Fireball Mortar

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