My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Giant Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Curse Fisherman
Giant Snowball
Goblin Gang Goblin Curse Fisherman
Zap
Goblin Gang Mortar Royal Giant Goblin Curse Fisherman
Barbarian Barrel
Goblin Gang Mortar Heal Spirit Goblin Curse Hunter
The Log
Goblin Gang Royal Giant Heal Spirit Goblin Curse Hunter Fisherman
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang Heal Spirit Goblin Curse
Royal Delivery
Goblin Gang Heal Spirit Hunter Fisherman
Fireball
Goblin Gang Mortar Hunter Fisherman
Poison
Goblin Gang Mortar Goblin Curse Hunter Fisherman
Lightning
Mortar Hunter Fisherman
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse The Log Goblin Gang Fisherman Mortar Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblin Curse The Log Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Royal Giant
Mortar
Royal Giant Goblin Gang Hunter The Log
Royal Giant
Mortar Heal Spirit Hunter Fisherman Goblin Gang The Log
Heal Spirit
Royal Giant Hunter
Goblin Curse
The Log
Hunter
Royal Giant Fisherman Mortar Heal Spirit
The Log
Goblin Curse Mortar Royal Giant Fisherman
Fisherman
Royal Giant Hunter The Log

Defense Synergies 1 6

Goblin Gang
Mortar The Log Fisherman
Mortar
Goblin Gang The Log
Royal Giant
Heal Spirit
Goblin Curse
Hunter
Fisherman The Log
The Log
Goblin Gang Mortar Hunter Fisherman
Fisherman
Hunter Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Hunter Goblin Gang Mortar Goblin Curse The Log Fisherman
Goblin Gang Mortar Hunter Fisherman Goblin Curse
Hunter Goblin Gang Mortar Goblin Curse Fisherman
The Log
Goblin Gang The Log Hunter
Hunter Goblin Gang Mortar Goblin Curse
The Log
Hunter Goblin Gang Mortar Goblin Curse Fisherman
Goblin Gang Hunter Fisherman
Goblin Gang Goblin Curse Hunter The Log Fisherman
Hunter Goblin Gang Goblin Curse
Mortar Hunter Goblin Gang Goblin Curse The Log
Goblin Gang Mortar Goblin Curse Hunter The Log
Goblin Gang Mortar Goblin Curse Hunter
Goblin Gang Mortar Goblin Curse Hunter The Log Fisherman
Goblin Gang Mortar Hunter Fisherman
Mortar Goblin Gang Hunter The Log Fisherman
Mortar Hunter The Log Goblin Curse Fisherman
Mortar Goblin Curse Hunter Fisherman
Goblin Gang Goblin Curse Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fisherman
Goblin Gang Mortar Hunter The Log Fisherman
Goblin Gang Hunter The Log Fisherman
Goblin Gang Hunter The Log Fisherman
Goblin Gang Goblin Curse Hunter Fisherman
Goblin Gang Goblin Curse Hunter
Goblin Gang Hunter
Goblin Curse Hunter Fisherman
Mortar The Log
Goblin Gang Goblin Curse
Hunter
The Log
Goblin Gang Goblin Curse Hunter
Goblin Curse
Goblin Gang Mortar Hunter The Log Fisherman
Goblin Curse Hunter The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Goblin Curse The Log Fisherman
The Log
The Log
Mortar Goblin Curse The Log
Goblin Curse Hunter
Mortar The Log
The Log Goblin Curse Hunter
The Log Mortar Fisherman
Goblin Gang Fisherman
Mortar The Log Fisherman
Goblin Curse
Mortar Hunter The Log Fisherman
Mortar Fisherman
Mortar The Log Fisherman
Mortar Hunter The Log
Mortar The Log
Mortar
Fisherman
Mortar Hunter The Log Fisherman
Mortar Goblin Curse The Log
The Log
The Log Fisherman
Mortar The Log
Goblin Curse The Log Mortar Hunter
Fisherman
Mortar The Log Hunter Fisherman
Mortar The Log Fisherman
Mortar Goblin Curse The Log Fisherman
Goblin Curse Hunter
Mortar Hunter The Log
Goblin Curse The Log
Goblin Gang
Goblin Curse Hunter
The Log
Goblin Gang Hunter
The Log Mortar
Goblin Gang The Log
Mortar The Log

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