My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Inferno Dragon Mighty Miner
Giant Snowball
Minions Hog Rider Witch Inferno Dragon Mighty Miner
Zap
Minions Mortar Royal Giant Witch Inferno Dragon Mighty Miner
Barbarian Barrel
Mortar Witch
The Log
Royal Giant Hog Rider Witch
Earthquake
Mortar Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Hog Rider Witch Inferno Dragon
Fireball
Minions Mortar Hog Rider Witch Inferno Dragon Mighty Miner
Poison
Minions Mortar Witch
Lightning
Mortar Witch Inferno Dragon Mighty Miner
Rocket
Mortar Hog Rider Witch Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mortar Fireball Hog Rider Inferno Dragon Mighty Miner Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Mortar Fireball Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Mortar Inferno Dragon
Mortar
Royal Giant Minions Fireball Hog Rider
Royal Giant
Minions Mortar Fireball Hog Rider Witch
Fireball
Royal Giant Hog Rider Mortar
Hog Rider
Minions Fireball Mortar Royal Giant Witch
Witch
Royal Giant Hog Rider
Inferno Dragon
Minions
Mighty Miner

Defense Synergies 0 3

Minions
Mortar
Mortar
Minions Fireball Inferno Dragon
Royal Giant
Fireball
Mortar
Hog Rider
Witch
Inferno Dragon
Mortar
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball
Inferno Dragon Minions Mortar Witch
Mortar Witch Minions Inferno Dragon
Witch Inferno Dragon Minions Mortar
Fireball
Fireball Minions
Minions Inferno Dragon Mortar Fireball Witch
Fireball
Witch Inferno Dragon Mighty Miner Minions Mortar
Minions Witch Fireball
Minions Inferno Dragon Fireball Witch
Mortar Minions Fireball Witch
Fireball Minions Mortar Witch
Inferno Dragon Mortar
Mortar Fireball Inferno Dragon
Minions Mortar Fireball Witch
Mortar Fireball Minions Witch
Mortar Witch Minions Fireball Inferno Dragon
Mortar Inferno Dragon
Minions Fireball Witch
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Mortar Inferno Dragon
Minions Witch
Fireball
Witch Inferno Dragon Mighty Miner
Fireball Minions Witch
Minions Fireball Witch
Mighty Miner Inferno Dragon
Minions Mortar Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Minions Witch
Fireball
Fireball Witch
Fireball Witch
Witch Minions Mortar Fireball Inferno Dragon Mighty Miner
Minions Fireball Witch Inferno Dragon Mighty Miner
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball
Fireball
Fireball
Fireball Mortar
Fireball Minions Witch
Mortar Witch
Fireball
Fireball Mortar
Minions Fireball
Mortar Fireball
Fireball
Mortar Fireball
Minions Mortar Fireball
Mortar Fireball
Mortar Fireball Witch
Mortar Fireball
Mortar Fireball
Minions
Mortar Fireball
Mortar Fireball Witch
Minions Fireball
Fireball
Mortar Fireball
Mortar Fireball Witch
Witch Inferno Dragon
Mortar Fireball Witch
Fireball Mortar Witch
Fireball Mortar
Fireball Witch
Minions Fireball Witch
Fireball
Mortar Fireball
Fireball
Mighty Miner
Fireball
Minions Fireball Witch
Fireball Witch
Fireball
Fireball
Mortar Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Mortar Fireball Witch
Inferno Dragon
Fireball Mortar

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